Forum Discussion
You are very welcome!
No one was playing it, so I made some changes to improve it, and the night mode mod should be back up to play in about an hour. It is now a bit darker, the blue highlights aren't quite as bright, the overall blue tint is a little toned down, and it is visually less blury. I also fixed an issue with bot objective behaviour and related narrator spam.
Since the bots can still "see" just fine, I reduced their health buff a bit to compensate.
Let me know what you think and whether you would prefer more of the blue reflections.
I have been playing this, but not since you made the last changes, so I will give it another go to see what it's like.
But, my god, those AI soldiers certainly see us real good, they are often picking me off before I even see them.
One other thing though, and I don't know if you did it without realising, but, the third person view has been disabled? I used to like driving the tank whilst looking at it from above and behind to see better where I was going, but it seems to have been disabled in these modes that you have made. The same for the heli.
I wasn't sure if you were aware of this or not.
Thanks again for making these.
- Ty_Ger075 days agoRising Ace
For the green tint version mimicking nvg goggles, I disabled 3rd person vehicle cameras because it breaks the immersion of being in your own head with goggles on. For the blue tint/moonlight version, it makes more sense to have multiple camera angles available.
I'm just guessing what will be enjoyable and going by the seat of me pants. Maybe I will go back to blue and moonlight. Or maybe make them two separate servers so people can choose.
Yeah, the AI "sees" real good. It's always kind of that way. At least you usually get a couple warning shots to hide from while you decide how to react. The AI can be toned-down to attack at certain distances if you hand-hold their every action, but then it becomes too hard on the server to constantly check distances between players and the server lags and crashes. A simple compromise is to make a certain percentage "blind" as far as targetting people is concerned, so at least you will get easy kills on some of them, but that doesn't feel good. Maybe I'll think of something.
- Ty_Ger074 days agoRising Ace
I tweaked the "NVG" green tint version a bit, but it's mostly the same.
I added a darker blue version to simulate a full moon night, so now you have a choice. The dark version has 3rd person vehicle cameras enabled, the lighter green one does not.
Night Conquest "NVG" version: ZMBXX
Night Conquest Dark version: ZMQMZ
I tried toning down the AI targeting and was somewhat successful, but there seems to be a bug with AI in vehicles where they just remain blind all the time. The guys on foot worked well and would only target you if you were close, or you shot them first, or someone else in their area already agroed them; but the guys who got into a vehicle would just remain blind no matter how close anyone was. You would have a stack of blind tanks next to eachother doing nothing. Even if I told them in every way that if they spawned into a vehicle, entered a vehicle, or did anything while in a vehicle, they should never be blind, the command would just be ignored and they would be blind. This isn't the first time I have noticed this issue with AI in vehicles ignoring commands. Something is bugged. So, sorry, that seems to be bugged and I gave up on that pursuit for now.
- JennyB_0103 days agoRising Ace
"the third person view has been disabled? I used to like driving the tank whilst looking at it from above and behind to see better where I was going, but it seems to have been disabled in these modes that you have made. The same for the heli. I wasn't sure if you were aware of this or not."
- Ty_Ger073 days agoRising Ace
For the "NVG" version, I disabled 3rd person vehicle cam because it breaks the illusion that you are phyisically in the game with NVG goggles on your face. If I coupd detect the camera being used and switch the NVG effect on or off depending on camera used, that would be a thing, but it's not possible.
The "dark" blue version does have 3rd person camera enabled because it's not pretending to have NVG goggles on.