Forum Discussion
I tweaked the "NVG" green tint version a bit, but it's mostly the same.
I added a darker blue version to simulate a full moon night, so now you have a choice. The dark version has 3rd person vehicle cameras enabled, the lighter green one does not.
Night Conquest "NVG" version: ZMBXX
Night Conquest Dark version: ZMQMZ
I tried toning down the AI targeting and was somewhat successful, but there seems to be a bug with AI in vehicles where they just remain blind all the time. The guys on foot worked well and would only target you if you were close, or you shot them first, or someone else in their area already agroed them; but the guys who got into a vehicle would just remain blind no matter how close anyone was. You would have a stack of blind tanks next to eachother doing nothing. Even if I told them in every way that if they spawned into a vehicle, entered a vehicle, or did anything while in a vehicle, they should never be blind, the command would just be ignored and they would be blind. This isn't the first time I have noticed this issue with AI in vehicles ignoring commands. Something is bugged. So, sorry, that seems to be bugged and I gave up on that pursuit for now.
"the third person view has been disabled? I used to like driving the tank whilst looking at it from above and behind to see better where I was going, but it seems to have been disabled in these modes that you have made. The same for the heli. I wasn't sure if you were aware of this or not."
- Ty_Ger073 days agoRising Ace
For the "NVG" version, I disabled 3rd person vehicle cam because it breaks the illusion that you are phyisically in the game with NVG goggles on your face. If I coupd detect the camera being used and switch the NVG effect on or off depending on camera used, that would be a thing, but it's not possible.
The "dark" blue version does have 3rd person camera enabled because it's not pretending to have NVG goggles on.