Worst pinging system implemented in a game ?
I forgot to discuss this: Is Battlefield 6 having the worst pinging system ever implemented in a game?
I mean, one click = normal ping, two click = enemy ping, but many times you double click and it ends up pointing GREEN, then canceling the same point. Plus, its the hardest ping to locate in the 3d space.
Wouldn't having a multi colored ping (each player from the squad gets a different colour, and its ping has THAT colour) , similar to Fortnite, be a better choice ? Also similar to Fortnite, the vertical ping, that helps you get a better understanding of where in the world that ping is located.
And the missping between close location stuff (redeploy and a car or a custom weapon drop etc), where you PING exactly on the redeploy, and it still pings the stuff arround the redeploy.
Please, get your stuff together, do better. You are a top 3 gaming publisher and you do miserable mistakes that indie company don't.
Thank you.
Br,
TSO