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LJBattlefield's avatar
LJBattlefield
Seasoned Vanguard
3 days ago
Solved

Yo.

Edit: I’m dumb, the game has suppression(kind of)!  Could the effects be dialled up for LMGs/ARs/Turrets?  I feel there isn’t a really good counter against camping snipers?  It used to be a problem in 2042 for me on larger maps. 

The non-sniping weapon aim assist on controller has a hard time with very small targets far away and pixel shooting sucks on PC, sucks way harder if you know you're not really delivering an effect, which often incentivises even more sniping campers, which makes things not great for many more people than said camping snipers.  Trying to fix this exchange via harder aim assist against small targets would probably feel and look horrible in play. 

Just as a sidenote, the act of using a large ammo weapon for effective suppression at mid/far range from the ground or air also feeds into satisfying gameplay and semi-indiscriminate automatic fire adds to immersion for yourself and nearby teammates, these are part of all the little magic intangibles that traditionally sets Battlefield apart from the more soulless shooters out there.  If you can better "sell" the immersive fantasy, won't that mean you'll more easily sell cosmetics too, no?

I totally get how none of this could make any sense to the colder e-sports minded types.

3 Replies

  • Troll post.

    Suppression is in the game.

  • Now that you've edited your post, you've mentioned that you're looking for a counter against camping snipers. That's not too difficult. If they are really far away, they can't really effectively hit you as long as you keep moving somewhat unpredictably. Ignoring them is not even a problem, because you actually want them to be as useless as possible. Those 10 long range kills they get in a match won't compare to the average player that gets at least 4+ objective captures and 20+ kills. 

    The last thing you want to do is rely on suppression. You're against a class of weapons that's supposed to be more effective at range. You don't want to stay in their crosshair for any longer than is absolutely necessary. 

    If the sniper somehow isn't a blueberry and they snipe from a closer and more effective range, your offensive options increase. You can attack them indirectly using a mortar or you can just flank them and get an easy kill. You start shooting when you can kill, not when you can suppress. If you're just a significantly better sniper, you can even countersnipe them. Even just shooting an RPG wouldn't be an issue. 

    Snipers are easy targets. Suppression isn't needed for countering snipers.

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