Forum Discussion

gzhegow's avatar
gzhegow
Seasoned Novice
1 day ago

Combustion/Contaminated: Helicopter indestructable

One Level 700 helicopter dominated the entire game by hovering over the trees near the hill. They wiped out all tanks and other helicopters. We are basically forced to play without tanks or jeeps just because of terrible map design - i mean the map is good overall, but the helicopter plays alone and taking all possible fun. To make matters worse, this map doesn't even have an Anti-Aircraft (AA) tank to counter it.

I took bradley with scatter - deal to him 9-10 damage at the distance, and then he just hover over our base add calmly shot me with 12 rockets and minigun down.

main base AA gun does nothing. shall i cry to the chat "please, dear friends, could you all play snipers with SOFLAM and took AA launcher please, just because 1 player is playing like 24"?

4 Replies

  • RunNgunn's avatar
    RunNgunn
    Seasoned Hotshot
    6 hours ago

    The game is designed around the helicopter experience. Neu DICE could care less about the infantry expect being absolutely miserable. It’s 100% obvious the DICE team NEVER play their own game as infantry. 

    The Contamination map doesn’t warrant a single offensive helicopter. Neither does Manhattan bridge. 1 or 2 Blackhawk transport per team and that’s it. 

  • CPU_UK's avatar
    CPU_UK
    Seasoned Ace
    6 hours ago

    The only thing that can tackle an LB on that map is another LB. Otherwise it's a turkey-shoot.

  • gzhegow's avatar
    gzhegow
    Seasoned Novice
    4 hours ago

    "Remove LB from those maps" or "always add AA tank if you add JET/LB to the map" or "add to LB the choose" - anti-infantry cannon vs anti-tank cannon. Btw, somebody can use so expert aim so using blackhawk minigun can play 106/4... Guess anti-infantry cannon with armor-piercing bullets in LB would be the same. Am not sure.

  • HappyOz99's avatar
    HappyOz99
    Seasoned Vanguard
    3 hours ago

    Attack Choppers can do the same thing on Eastwood too. On NATO HQ they can hide on either side of the map and then just pop up and destroy every MBT, IFV and Mobile AA leaving the HQ.

    This then leads to PAX being allowed to just move forward with their ground armour supported by infantry and dominate the match.

    Map design isn't really the main issue, it's the fact that Dice have increased the attack chopper offensive firepower progressively since launch. Their firepower was fine before the last time they buffed them. They were still a threat to armour but couldn't destroy armour as fast as they can now.

    Now it's just easy mode when an attack chopper targets armour. They know it's a free kill.

     

Featured Places

Node avatar for Battlefield 6 General Discussion

Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.Latest Activity: 43 minutes ago
13,511 Posts