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komandor_szyszka's avatar
komandor_szyszka
New Traveler
1 month ago

DLAA 4.5 toggle causes graphical corruption

You added toggle to enable DLSS 4.5 but it STILL GENERATES THE SAME ARTIFACTS - textures are insanely aliased, and your renderer ruins temporal stability improvements from DLSS4.5
 SHADOWS ARE BROKEN, NOT TEXTURES

This is DLAA, according to you, Electronic Arts?

 

edit: game runs model M, so i manually switched to L - boiling is still VISIBLY present, it's a tad better than on M tho, however - https://imgur.com/a/gL32pI4 anisotropic who i didn't even know her

edit 2: it's screenspace effects. Modify PostProcess.ScreenSpaceRayTraceResolution from 0 to 1 and observe how aliasing appears (which idk if technically could still be called aliasing, as textures seem fine underneath, just shadows drawn on them are AWFUL)

1 Reply

  • I have an RTX 4060, I updated my driver to the latest version today, and when I tried to change DLAA from 4.0 to 4.5, my PC stopped sending video to the monitor until I restarted. The PC continued to function, Discord still had audio, Shift+Windows+Ctrl+B had no effect, closing BF6 with Alt+F4 didn't work either, nor did unplugging and replugging the cables; it only worked after restarting the PC. I thought it was a monitor problem, and I tried things like that, but in BF6 the video always stopped after a few minutes. Then I remembered that I had updated the driver, I downgraded it, but the problem continued. I remembered the DLAA, changed it to 4.0, and the problem stopped.

     

    In short, DLAA 4.5 in BF6, on my RTX 4060, regardless of the driver version, was disabling the video output.

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