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antipower6's avatar
antipower6
Seasoned Newcomer
7 months ago

Frametime Spikes/Stutters on 3 Maps

I, and many others, have been getting stutters/microstutters/hitches,etc (whatever you want to call them) on pretty much 3 maps consistently. Manhattan Bridge, Operation: Firestorm, and Empire State. It will happen about 2-3 times per game which may not seem like a lot, but for me personally, it ruins my immersion especially since I have no issues on the remaining maps. For whatever reason, it's specifically these 3 maps, and it doesn't seem tied to any internet/network issues, feels/looks like an frostbite engine issue for BF6. 

Please look into this, it will make the game more enjoyable for myself and everyone that's affected! 

Thank you

PC Specs for Reference:

9800x3d + rtx 5070 ti + 32 GBs DDR5 RAM + Samsung 990 nvme drive

11 Replies

  • SPBsktb1's avatar
    SPBsktb1
    Seasoned Rookie
    6 months ago

    Guys, there is nothing that will work, it’s on the engine side like we’ve have already discussed. It’s up to the devs to fix this. Also remember it’s only the 4 FOUR MAPS (Empire State being the worst, Manhatten Bridge, Blackwell Fields, and Operation Firestorm) we are talking about, the rest are smooth. You can cap your frame rate but on those 4 maps it will hitch/frametime spike eventually, sometimes it’ll only happen once or twice but other times it’ll be 3 to 7 times. I even Process Lasso’d and moved all background processes onto my e-cores (I’m on Intel 14700kf) BF6 directly on P-cores and it’ll still frametime hitch on the same 4 maps (tested also nvidia reflex completely off, rebar on and off, textures on high with all other settings on low). Sometimes it’ll frametime spike/hitch at the beginning, in the middle, or at the end (totally random) but nonetheless it shouldn’t be happening at all. Now anyone here that claims it’s smooth please post your full gameplay (preferably Empire State on Conquest) since the frametime spikes happen here more often with frametime graph open through MSI afterburner and upload the video here or YouTube because we have found others claiming it’s smooth when in reality they aren’t sensitive to it and not realizing it actually happened, you can say it’s smooth but unless there’s proof with video your opinion will be disregarded. There is proof of the frametime hitches happening uploaded by users and can be found on YouTube as well on the same ‘FOUR’ maps we’ve discussed. If was a hardware issue it would be happening on ‘ALL’ maps which it clearly does not. That is not helpful when we are trying to get the devs to fix their problem

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