Forum Discussion

haszidaj's avatar
haszidaj
Seasoned Newcomer
6 days ago

FSR Frame generation doesn't work properly

Game with FSR FG enabled feels much worse than disabled, for example it boosts my fps from 100 to 150 but it looks like 60

I tried to:
-turn off gsync, vsync, dlss
-disable fullscreen optimizations
-limit fps
-update drivers
-change to borderless, windowed, fullscreen
-turn off any overlays

GPU: Rtx 3060ti
CPU: Ryzen 7 5700x

thats what it looks like frame by frame:
its either repeating same frame twice or creating this mess on picture

2 Replies

  • Atomic_Bun's avatar
    Atomic_Bun
    Rising Newcomer
    3 days ago

    I’m glad I’m also not the only one with this issue. This was also a problem for me during the bf6 open beta. Anytime I would enable FSR frame gen, the performance metrics would of course show a boost in fps, 120+ (with a base fps of 60 and more), but it wouldn’t feel smooth at all. AMD fluid motion/lossless scaling appear much smoother. In games like cyberpunk where I downloaded the Xess 2.1 (or whatever version) SDK and dragged it into the cyberpunk 2077 folder, I was able to get a stable and far more smoother feel with Xess frame generation compared to FSR (however fsr in that game was smooth, it just had a lot of ghosting). 

    I also have an issue with choppiness with fsr frame generation on in Doom the dark ages, which still hasn’t been fixed.

    I do hope DICE adjusts the implementation of FSR fg for battlefield 6, or at least add XessFg in because it is far more stable to me. 

    I have a 6700xt as the GPU. 

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