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Erik_Husky's avatar
Erik_Husky
Seasoned Newcomer
2 months ago

Game have bad performace once the destruction is set on a MAP, FPS drops.

Once the destruction starts to occur on a battlefield map i start getting constant fps drops, Manhattan Bridge, Empire State have a lot of destruction because of the many buildings when the game starts it's around 75 FPS but as the game goes by it starts to have bad performance bellow 60 FPS, on more open maps like Op. Firestorm, Mirak Valley its subtle, but if i look at a place that's condestated with destructive enviroment the FPS drops.

My set up:
AMD Radeon RX 6600 8 GB
I5 - 10400F 2.90 Ghz
16 GB RAM
The game is installed in s SSD NVMe
 I play on low, and the best config i can achieve with a User config that sets my game to increase performance with my CPU.

My User config:
Thread.ProcessorCount 6
Thread.MaxProcessorCount 6
Thread.JobThreadPriority 1
Thread.MinFreeProcessorCount 6
GstRender.Thread.MaxProcessorCount 12
GameTime.MaxVariableFps 141
RenderDevice.VSyncEnable 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.RenderAheadLimit 1
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.MotionBlurScale 0
GstRender.MotionBlurEnabled 0
WorldRender.MotionBlurRadialBlurMax 0
WorldRender.SpotlightShadowmapEnable 0
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.FastHdrEnable 0
PostProcess.DynamicAOEnable 0
PostProcess.DynamicAOMethod 0
PostProcess.DofMethod 0
PostProcess.BlurMethod 0
PostProcess.HbaoBilateralBlurEnable 0
WorldRender.PlanarReflectionEnable 0
PostProcess.DynamicDepthOfFieldEnable 0
PostProcess.ChromaticAberrationEnable 0
PostProcess.FilmGrainEnable 0
PostProcess.VignetteEnable 0
PostProcess.ScreenSpaceRaytraceEnable 0
PostProcess.ScreenSpaceRayTraceSeperateCoverageEnable 0
PostProcess.ScreenSpaceRayTraceFullresEnable 0
PostProcess.ScreenSpaceGlobalIlluminationEnable 0
WorldRender.ScreenSpaceReflectionEnable 0
WorldRender.LightShaftsEnable 0
WorldRender.LightTileCsPathEnable 1

I believe the destruction is not well optimized and it's consuming more than it should.

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