Forum Discussion
Just tried this.
It broke my driver and I had to DDU it. Made the game horrible to play on both mnk and controller.
Now I'm back to normal. Smooth roller, bad mnk...
Good suggestion for people with bad drivers with broken gsync / freesync though. Should apply to both Nvidia and AMD.
Also: FG masks the issue by quite a lot. Pretty sure that's the majority of your fix's effect.
Nothing I suggested should have broke your driver's. Clearly you didn't read my suggestions completely as the first option in 120hz is not using framegen. So, no placebo and no masking situation. You sound like you got a different problem with the game, similar but not the same.
I prefer the 120hz right now until it's fixed...but you can bet on the fact their sl(sideload nvidia drop in ) is botched in some way.
- TryAgainSweaty7 months agoRising Adventurer
Oh the Gsync breaking is entirely on my crappy nvidia driver. That's normal at this point with their drivers since RTX 50XX.
However, the issue with mouse panning doesn't relate to gsync vs fixed refresh at least not in my observation. :D- MacGr00ber7 months agoSeasoned Rookie
Busted GSync/VRR most certainly can present itself as perceived or actual stutter, sluggish mouse while controller is fine. Mice use mouse hid class and in raw input games are Hopefully unfiltered to stay true. Game controllers on the other hand get processed through direct input and are heavily filtered velocity based controls. Which is why they will generally be seen as smoother.
Not trying to argue with you but I think it's a tad naive to believe busted VRR couldn't be causing stutter. Fixed framerate only works if you can maintain fps that matches your displays hz...anything lower and thats why you need gsync. so let's say your system only puts out 105 fps on a 144hz monitor...fixed framerate will look horrible and even probably worse than a busted gsync implementation.
I get it doesn't work for you and that sucks...wished it did. All I can say is my mouse stutter yet smooth controller problem is now at least playable. :-D
- TryAgainSweaty7 months agoRising Adventurer
For me I am sticking to roller till they address this.
My Freesync / Gsync is now 100% operational, works in its intended range with a flat frametime graph. No other game has this issue. :'DEdit: additionally, gsync only affects input display. Not the input... input so to speak. So it does not get in the way of the mouse and the program. Just the monitor side. This why I claim that this issue is not strictly related to VRR. Controller input, while going through a dll, should suffer from the same issue, if VRR interfering was the case.
- morbide_6667 months agoNew Veteran
the workaround from @MacGrOOber works for me, so you have another kind of issue. Don't know how GSYNC could impact the mouse panning, but as long as it woks now... I am happy !