Forum Discussion
Sorry but the issue persists with the 125fps cap.
Tried every cap known to man and the judder/stutter is still there.
If the game is interpreting all mouse input as 125hz then that is the core issue.
Capping to 125fps in game does not magically fix it as polling:monitor hz are not linear. 125hz polling at 125fps does not magically make everything 1:1 and smooth.
500hz polling on your mouse is smooth up until you hit the 200hz mark on monitors, then you see the judder/stutter again. Anyone playing 300hz needs 1000hz minimum. If you go to a 500hz monitor, you're gonna need 2000hz polling to keep things smooth.
Case in point, if you cap your mouse to 125hz and use it on the desktop on a 60hz monitor, you can still see crazy stutter. Mouse smoothing is supposed to help with these issues in games at the cost of responsiveness, but in BF6 this is also completely broken and makes things worse.
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What we really need, is a response from the devs on this. Far too much snake oil being sold in this thread and it's risking derailing the entire thing. I get that people are desperate for this to work as it should and everyone is trying to find a solution, but it's ultimately an issue with the game engine itself.
Okinouko has some very useful info posted, which should hopefully help the devs isolate this. If the game is capping mouse input to 125hz then there is literally nothing we can do to alleviate this issue until the devs fix it.
Hmm ok - but capping to 125 cap indeed makes the game smoother.
- Jyoosi7 months agoSeasoned Vanguard
Is it making the game itself smoother or the mouse input smoother?
Because if it's making your game smoother, that indicates other issues at play, and is not the mouse issue discussed here. Generally if an FPS cap helps make a game run better it's due to your hardware config. Usually this would be big FPS spikes, so what you're seeing is calmer frametimes and it being more consistent.
This again has no effect on the mouse input issue at play here.
My highest fps is in the firing range, and even then it doesn't hit 125fps. It still only hits 110fps or so. This cap doesn't suddenly match the framrate to the mouse polling, and I'm always below the 125fps cap regardless.
Again, setting the game to something like 60fps has the exact same stutter when moving the mouse as it does at any other cap. 60fps has huge power to spare and is not taxing, yet still a stuttery mess.
- Huutschii7 months agoRising Novice
It is only the mouse input with is the problem. The game runs on my PC (9800x3d/RTX4090) with constant 144FPS/HZ and the frametimes are also completly flat that means the games run perfect. But it doesn´t look like this. And if it would be another problem why sould the problem be instantly gone if you use a controller?
- TryAgainSweaty7 months agoRising Adventurer
For me, it's my mouse input that kind of fixes itself. I personally experience a different issue now, which is also localized to battlefield 6.
Synchronizing 125fps to the system wide 125hz polling rate forced by the game really smooths everyting out. No jitter. Except when the FPS fluctuates. It feels like you're playing the game against a CHAINSAW strapped to your PC. Lasts approx. 30 seconds and then proceeds to fix itself.
Dunno what this means, or why the game does it. It doesn't do this at any other FPS combination so it's definitely related to what was discovered today :D - bosssman907 months agoNew Traveler
Without cap I have above 150 fps (i have 9800x3d, 5090). Capping to 125 FPS removes this weird game stutter while moving mouse.
With xbox controller everyting is smooth no matter of fps (with and without cap).