Forum Discussion
Sorry but the issue persists with the 125fps cap.
Tried every cap known to man and the judder/stutter is still there.
If the game is interpreting all mouse input as 125hz then that is the core issue.
Capping to 125fps in game does not magically fix it as polling:monitor hz are not linear. 125hz polling at 125fps does not magically make everything 1:1 and smooth.
500hz polling on your mouse is smooth up until you hit the 200hz mark on monitors, then you see the judder/stutter again. Anyone playing 300hz needs 1000hz minimum. If you go to a 500hz monitor, you're gonna need 2000hz polling to keep things smooth.
Case in point, if you cap your mouse to 125hz and use it on the desktop on a 60hz monitor, you can still see crazy stutter. Mouse smoothing is supposed to help with these issues in games at the cost of responsiveness, but in BF6 this is also completely broken and makes things worse.
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What we really need, is a response from the devs on this. Far too much snake oil being sold in this thread and it's risking derailing the entire thing. I get that people are desperate for this to work as it should and everyone is trying to find a solution, but it's ultimately an issue with the game engine itself.
Okinouko has some very useful info posted, which should hopefully help the devs isolate this. If the game is capping mouse input to 125hz then there is literally nothing we can do to alleviate this issue until the devs fix it.