Forum Discussion
Does LABs run any better Point? Particularly Golmud?
Cus the live version is unbearable honestly. I'm dropping below 100fps often, and I'm CPU limited when I do, so it's a stuttery 100fps. Add in the mouse input stutter and it's just a miserable experience...and this is on a 9950X3D with the game limited to the VCache CCD properly. Nothing more I can really do to speed it up other than slamming all graphics settings to minimum, but that just feels extra bad considering the tier of HW I play on.
So far this whole season is just another bad joke tbh.
Soulshot96 wrote:Does LABs run any better Point? Particularly Golmud?
Cus the live version is unbearable honestly. I'm dropping below 100fps often, and I'm CPU limited when I do, so it's a stuttery 100fps. Add in the mouse input stutter and it's just a miserable experience...and this is on a 9950X3D with the game limited to the VCache CCD properly. Nothing more I can really do to speed it up other than slamming all graphics settings to minimum, but that just feels extra bad considering the tier of HW I play on.
The short time I was able to play the labs version of Golmud which included all the fixes (Event ran for 2 hours only) it was perfectly smooth. But I cant say I have this many performance issues (despite the mouse stutter ofc) on my system. i7-13700k 32GB DDR5@6400 MTS and a 4090 on the live version either.
- Soulshot961 day agoNew Adventurer
Game just failed to compile all shaders the first time I played after the S3 update. Claimed it had completed it, but when I launched it again, it compiled more, and now its at least a bit more reasonable. About what I would expect for BF6 at least. Not amazing, but not the horrible experience I had yesterday on Golmud.
Had similar shader comp issues at the start of S2, just didn't immediately make the connection.