Forum Discussion
I don't let it worry me too much. Just understand that it can't be ultra realistic. I don't know if they prioritize lower ping during event resolution - they absolutely should - but they have to settle on some version of what happened in each encounter. It doesn't always feel great.
The game is running a physics simulation where different objects don't know about other objects until they receive a message that is delayed, and that delay could be anywhere from 18ms to 200ms. Let me tell you, that isn't how a physics simulation is normally run.
I run a calculation through copilot, it suggests that in a 100ms (a typical ping difference between two players) window, a character can move 36cm, so an interaction can result in a 72cm difference in position within 100ms. That's the inaccuracy of the simulation. You may be 72cm shifted from the relative position to each other at the moment you each perceived a hit opportunity. Because each of you are running a separate timeline of the simulation. That's nearly a meter! and this is a simplistic thought experiment. I bet in practice it could be more than that.
And when does the silhouette render? Does it render at the time of the final bullet collision (I don't think it does) or when your body comes to rest. Because the scene when your body comes to rest is going to be quite different to the moment you took the fatal bullet hit.
So, someone kills you, and it feels like the shooter is behind a wall, it really shouldn't be that surprising.
Would you feel better about it if they lied to you?
- Jstone71018 hours agoSeasoned Newcomer
I've been playing since BF2, mostly on PC though for the first probably 15 years I guess. I used to have a way better experience. I keep hitting people multiple times pretty much to get their attention so they can turn around and kill me with one or two shots. It's constant. I don't know, not having much fun these days playing like this. Oh well.