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VinceMilouhouhou's avatar
13 hours ago

Tank sensitivity scaling problem

Hello ! 7 months in, multiple reports here and on reddit, and the tank sensitivity scaling is still disproportionnate.

We're still stuck choosing between too high of a sensitivity in 3rd person so it's ok in 1st person, or too low of a sensitivity in 1st person so it's ok in 3rd person. In other words, either having shaky aim in 3rd person (loss of precision), or having to lift the mouse and replace it too much in 1st person, which often happens mid enemy-tracking, and is very frustrating.

It might not seem like a big deal like that, but as a long time battlefield tank mouse player (that still play other titles from times to times), i can definitely tell you that it's really annoying. 
Season 3 made things a bit better, but it's still far from being good.

I reproduced the issue in this short but yet detailed video, i can't do more than that sadly.

All it would take is to change the 3rdP ==> 1stP multiplier to a normal value for that kind of magnification (between 1.5 and 1.7), or just give us a way to set our 3rdP and 1stP sensitivities separately.
Even a "3rd person sensitivity" slider, that's a percentage of the "tank aim sensitivity" slider (even if it doesn't go above 100%) would do the trick.

This post probably once again won't get the traction it should because people probably didn't rationalize the bug and just got used to it, and controllers players might not be bothered by it at all because they don't play with a limited space, unlike us (mouse players). But as i said, i play other titles from times to times, and the difference is night and day, and once you rationalize it, you can't unsee it.

Dice, please ! ✌️

 

1 Reply

  • See, i'm not the only one. Even if only 2 or 3% of the playerbase realises / cares, i think adding one of those sliders would be a huge win for you and for us, given that, if i'm not mistaken, it has to be a pretty easy thing to do for such experienced devs as y'all.

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