Tick Network issues – constant desync despite 20 ms latency
Hello,
I’m experiencing severe desync and lag issues in Battlefield 6, even though my connection is perfectly stable.
I’m located in Montpellier, France, and my latency stays around 20 ms, but the TN (Tick Network) value is constantly high, it usually stays around 200 ms and sometimes spikes up to 700 ms.
Because of this, the gameplay becomes inconsistent:
Other players teleport or stutter on my screen from time to time.
My soldier sometimes "slides" or "rubberbands", especially when the TN spikes.
When trying to vault through windows or doors, my character gets stuck or blocked instead of passing through.
In close encounters, I often die before even seeing the enemy or before my shots can register.
My setup:
Wired (Ethernet) connection, no Wi-Fi.
Stable 20 ms latency on all other online games.
Location: Montpellier, France.
This strongly feels like a server-side synchronization issue rather than a client or network problem.
Could you please forward this to the Battlefield 6 network or server engineering team? It seems that EU servers might be suffering from tickrate or desync problems, as the TN values are abnormally high for multiple players. It would've certainly help to turn off the Crossplay or switch servers to a better one but on PC you can't change anything at all.
Thank you for your time and support,
Player from Montpellier, France