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LikeableGuy6389
New Novice
4 months ago

Bad Company 3 Single-Player and a little bit of multiplayer

Considering that a lot of the story ended with Bad Company 2 to a certain extent, I want to pitch a different approach this time around, like this:

Preston Marlowe gets promoted to Sergeant, and Redford takes a position off the field, but Haggard and Sweetwater are still on the squad, albeit much more disgruntled than usual due to a court-martialing.

Marlowe tells them both to get their act together, despite their reluctance, and you get to use a map of different missions to partake in, optional or not. Think of the hub world in Trepang2, but with the smiley face that was on the grenade pin of the cover in the first game, stockpiles of gold and a jukebox.

For the main story, it starts off like another ordinary mission in Bad Company's military career, but with a twist: A handful of VIPs have gone missing, presumed dead, and are essentially to be recovered in one piece. However, there's a sinister faction basically holding the military of other countries hostage into doing their bidding, even going as far as to hack stuff around the globe, Watch Dogs-style. As soon as their kingpin is revealed, he/she gets a kill-or-capture order on his/her head (Think the multiple endings regarding Raul Menendez in the end of Black Ops 2, but with a little more morally grey lore to incentivize picking the capture option instead of kill). But before that order can be carried out, the squad gets shot down on their way back to base (just like the "Crash and Grab" mission in Bad Company 1, complete with the preceding mission involving you controlling the chopper) and are forced to fight off anything that moves.

Side missions are mostly ancillary lore and the "high-value targets" that are basically lieutenants, and you have the option to kill or capture them, as well. For capturing, basically shoot the gun out of their hands or do something that doesn't result in a fatal headshot. 

The reason I emphasize the capturing stuff is because essentially the first two games had way too many instances where you shot first and asked questions later, and it made the first game especially harder to take in, story-wise, so having high-value targets you don't have to kill is already a breath of fresh air, so to speak.

And yes, the typical referencial humor and banter will still be between Haggard and Sweetwater, with Preston occasionally butting in or saying something that neither of them expect, since Marlow doesn't have a lot of lines in Bad Company 1 or 2 outside of cutscenes (including the opening narration) and gamers have a hard time identifying with a protagonist who's silent during gameplay without giving them a reason to stay quiet (Timeshift and Crysis 2 both had anonymous protagonists, hence their silence and obeying orders or directives they were given, but Bad Company is not that.) or they're written off as drones to be piloted by the player (which happens to be the case in a lot of Call Of Duty games, such as World At War).

Multiplayer should be a mix of 2042's current suite, minus the specialists, of course, but also bring back the Gold Rush mode from Bad Company 1 with remastered maps from both games as part of the updates, but not in a copy-paste fashion that Call Of Duty is also guilty of.

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