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meeha2's avatar
13 years ago

Battlefield 4 ideas

It's for developers of Battlefield 4 (and, eventually, 3) only.

As we know, in BF3, we had 4 classes, kind of a little not that well balanced, and here I'll explain what I'd like to see in Battlefield 4 for each class.

There would be:

1. Primary weapon - assault rifle/carbine/sniper rifle/LMG/shotgun/SMG - each faction should have their weapons to unlock first, which is right.

2. Secondary - pistol, only pistol...

3. Knife - kind of good to see different knife for each faction, just design, not damage...

4. Grenade - same, different for each faction, but same damage

5. Class specific:

5.1. [b]Assault:[/b]

5.1.1. Defibrillator would instantly kill an enemy within a reach of a hand, not a mile away as in BF3.

5.1.2. Smoke (grenade, different in design for each faction)

5.2. [b]Engineer[/b]

5.2.1. RPG - different for each faction, as just because there are 2 good RPGs, the limit to factions must be 2. SMAW and IGLA would be stationary weapons, and they would be able to track vehicles down to destroy them.

5.2.2. AT Mine - different for each faction, only by design. Can be disassembled by an engie.

5.3. [b]Recon[/b]

5.3.1. Motion sensor - would work as both motion sensor and SOFLAM.

5.3.2. Claymores. EOD seems to me a little too futuristic...

5.4. [b]Support[/b]

5.4.1. C4 for US/analogue for RU. No more than 4 per life, not to spam the game with them.

5.4.2. Mortar strike, would lessen the reload time, but setup time will add up, if using Mortar strike, should pack it up first to shoot with LMG/different weapon.

Also, please add more good maps, huge maps, like Oman or Sharqi.

Please give Engineers SMGs, and could you please give each weapon their own damage? I mean, not like in BF3 (Battlefield 3), where each gun has the same damage, 25-18.4, but rather AK-47 (yes, 47, not 74) would be the beast, would kill, for example, with 2-3 body shots, FAMAS would kill with 3-4, and its range wouldn't be so good. I mean, now it's a little too "eased up", giving all players an ability to play equally. I mean, compare BF3 to the same Battlefield Play4free, where each weapon is individual, where no weapon is repeated in damage, and so is a good game. It's well balanced, giving each class their best and worst weapons. Some weapons are designed to be best at short range, some at long. I'd really like to see similar in Battlefield 4: well balanced game without repeated damage for every gun. I mean, why doesn't a sniper rifle then have the same damage? If it's a well balanced game, it should have the same damage for each class.

What I'm trying to say is that for each class, there should be the best weapon for close range, mid range, long range. A great example would be a VSS for a recon, AKS-74u for an engineer, FAMAS for an assault, something else for support; SKS, MP7, L-85/AN-94; L96, AS VAL, M-16/AK-47 for long range.

I understand it may be not possible to do it all, either by not willing to do so, or by thinking the game is not well balanced. Well, I'm ready to read what you would put in the game, and possibly help you create an ideal Battlefield 4. Thanks for understanding. And please keep in mind, I'm ready to volunteer and guarantee I will not share the info with anybody, just please give me the chance to prove me I want the game to be much better than failed (in my opinion) Battlefield 3.

OK, consider this: if an enemy hits me with 4 bullets, I can heal up, and I'm not dead, so I can go kill him. Basically, I have an opportunity to have a kill/death score of 50/0, 100/0, 1,000,000/0. See my point now? If, however, the BF4 would be how I recommend it to be, there will be no way to play with such scores. Thanks for understanding.

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