Forum Discussion

donthurtm3's avatar
5 years ago

Battlefield 6, please don't do the same mistakes

I've been playing Battlefield since bf1942. I've played almost all of the Battlefield franchises. For me personally, I had the best experiences with BF2. It was simple, easy. The menu didn't overwhelm you. No specification to the weapons, certainly not any specifications where you have to read through first. Everyone had the same requirements. New Player. I'm not saying anything against skins. Everything is fine, but please no more waste specification neither for weapons nor for vehicles / planes. No more unnecessary animations, no more Hollywood action film game, where at first you don't even know what happens to you when left and right something flies around and explodes. You quickly lose interest, especially new players. In the evening when you come home from work you want to play and have fun, not more. The frustration level in BFV is so big that many simply no longer wanted to play it and only the hardcore players remained. As soon as the new players came in and met these hardcore 24 hour gamer nerds, they let that play as soon as possible. So far I had pre-ordered Bf1 and BFV and got the Premium every time. Had paid 80-90 € each. It was not worth it for me. There was no DLC or anything else for which a premium would have been worthwhile. An unfinished game was thrown on the market and weapons and maps were gradually added. Especially at BFV where the Pacific faction was added almost a year after the release. And the Soviet Union is totally absent. No Stalingrad, no Berlin, no Omaha beach. These are typical WW2 scenarios and they are completely missing. When you pre-order a game, you're giving the company trust. You are trusting in that company. BF1 disappointed me personally because the gameplay was very different from the other Battlefields. The annoying animation, the running, the jumping, how the players always ran left and right. It was too much Battlefront 2, which I personally didn't like either. When you preorder a game, you give trust in that company. First with BF1, i was disappointed. And thn with BFV. This time I was extremely disappointed. After this experience, i will I will no longer preorder a Battlefield game. I will no longer preorder any game. First I'll check out the gameplays. And when I see the same weapon and vehicle specifications/specialization thing, the same annoying active running animations and all other annoying stuff. Battlefield is history for me. But it would be a good end. I began with ww2 scenario and endet with a ww2 scenario.
PS: Sorry for my bad english. But i'm sure you understand what i try to say
 
 
 
 

26 Replies

  • ZombieP1ow's avatar
    ZombieP1ow
    5 years ago

    #nailedit 

    I played the most epic match this morning on Golmund, 3200 tickets,  back and forth for two hours, we won by 11 tickets. Even at the ripe old age of 8, (ancient for a video game) BF4 still offers the best and well balanced gameplay with a YUGE player base that plays daily. EA and DICE really need to look at the success and longevity of BF4, and find a way to implement that formula into BF6. I preordered 1 and V. and those were both epic disappointment and got shelved fairly quickly. Heck, I can still find a couple of servers playing BC2, and that game is is almost "Antikythera device" old in video game terms. Cheers.

  • Yeah I don't like the win the game in the menus stuff.  RAther spend my time playing the game.  

    Animations only made the game less fun.  And  for some reason they doubled down on them in BFV.  AT least in WArzone the animation for getting into a vehicle is super short and the camera doesn't move all over the place.  Animations were an example of the cure being worse than the disease.

    But I'm afraid that the a lot of players like the win the game in the menu stuff.  They like to do their BF homework.   They like to feel they smart even though it's all bs basically.  And so many players just play the game to unlock stuff.  I always hated unlocks.  They were never in pc games.  Only console games.  I always felt like unlocks were for children who couldn't pace themselves and who EA feared would burn themselves out within 2 weeks if they were allowed access to everything out of the box.  

    I never saw the need to lock up all the toys in the vault and only let them out one by one as we played the game.  It got even worse when they started only opening the vault if you played that class or vehicle and started making you  do ridiculous tasks to unlock stuff.  NEvermind everyone in the round would suddenly be doing the same ridiculous tasks.  IT turned the gameplay stupid.  The teamplay stupid.  It became more a World of Battlefield PvE game almost.  Players just doing the next quest and not so much trying to win the battle in front of them.  It made people go to stupid servers to unlock stuff.   And was even worse when they put something powerful under a bunch of unlocks forcing you to dance or else.

    But I digress.  I like the easy to play, hard to master stuff.  And the variety and what keeps the game fresh for me was always in the roles to play in the game.  Not in unlocking xyz gun or attachment.  

    also from a gameplay perspective, it gets too rng to have people with random loadouts that you can't predict.  You start to feel like all too often battles are won because random joe had an impact 'nade instead of a regular nade or was at the random sniper sweetspot range or had a nade launcher when you went around the corner or ...

    Nevermind the futility of trying to  balance so many options against each other.  I'd be more in favor of smaller sets of guns/gadgets/loadouts per round.  And have that smaller number of choices randomly determined every round or per day or something.  Basically feature different things and only those things at different times.  I think that would give more variety.   Because you could actually use stuff that isn't as good as other things without fear you're at a disadvantage or putting your team at a disadvantage.  AT the same time it wouldn't so rng either during the round.  You know the types of things you could face.  And then it comes down to who is better at facing that stuff.  Not who randomly picks said  weapon/gadget or who is at some random distance or who has some random xyz menu tree path.  

  • @ZombieP1ow lol I've been playing BF4 again this past week on Playstation. Peak hours they have a couple dozen full servers going.

    No doubt if they showed up with BF4 level gameplay but say with 128 players, BF6 will put Battlefield back on the map.

    If they stubbornly continue down the path laid out by BF1 and BFV, it's not going to go well.

    I didn't pre-order either 1 or V. I played TitanFall 2 instead of 1. The beta for 1 and it's heavy sniper map turned me off. I got V on sale for 50% off back when they added the Greek maps, then never played it lol!!! I played the beta a good bit. Gunplay was fun, but almost no vehicle presence. I can excuse a WW1 setting, not a WW2 setting.
  • @trip1ex I do think a more simplistic approach to weapons is better. Looking back, I really never was into using a lot of weapons in Battlefield. I'd find one or two that worked for me, and stuck with it. Battlefield has always been more about the overall theater, vehicles, and experience than just gunplay to me. I still just use the AK-5C in BF4 lol!!

    yeah the animation stuff needs to go. I can see keeping the animations when you load in or after a game is over. That's fine to me. But stuff like rolling around on the ground screaming for a medic, first person revives, animations getting into vehicles, etc....all that needs to go. Just a smooth gameplay experience.

    The one gripe I have with BF4 is the kill cam they make you watch for 10 seconds of the guy who shot you running around. Take that out of the game too lol!!!
  • ZombieP1ow's avatar
    ZombieP1ow
    5 years ago

    @ArchAngeL-PCXYeah, thanks to BF1, I got really good with my Monarch Titan, too. BF4 is the only game is can play for hours at a time, there's always so much going on, and even after thousands of hours, it rarely ever feels stale or past it's prime. Lately theres been lots of new players , which bodes well if 6 goes in the right direction. I already expect a rocky launch, some balance issues, and servers crashing because that's always been a battlefield tradition.

  • Turbo_Nozomix's avatar
    Turbo_Nozomix
    Seasoned Scout
    5 years ago

    @ArchAngeL-PCX 

    "yeah the animation stuff needs to go. I can see keeping the animations when you load in or after a game is over. That's fine to me. But stuff like rolling around on the ground screaming for a medic, first person revives, animations getting into vehicles, etc....all that needs to go. Just a smooth gameplay experience."

    I actually enjoy all the weapon modularization of Bf4. But I agree with that part about having downed characters scream for help as they die. I think that was a poor choice to add to the game because it is a game, and not real-life, and people play games to relax, have fun, to immerse themselves in a less-stressful head-space than outside-life presents. And the regular-life's news is already filled with death and suffering.

    Thinking about someone actually dying isn't why most people play a game, including an FPS game. And I think it makes newer Bf's just a bit harder to enjoy - and while a game can do and be many different things, including be provocative, enjoyment is a big part of what people expect from this kind of game. It's not about the death (same reason why there's not blood and gore flying everywhere when players are shot), but the elements interacting, the scenarios, the team challenge, etc.

About Battlefield Franchise Discussion

Discuss Battlefield games in this community forum.133,624 PostsLatest Activity: 10 years ago