@Teal_Pipo_Fredo wrote:
That's main anti-air vehicle strategy. Retreat back to base once compromised.
It was funny idea thrown in BFF that what if we could capture the home base once all capping the flags. Could speed up the process of hopeless match rather than go for lenghts of not getting back to action. Getting faster to next round which could be better.
We definitely have had many maps where the AA-vehicle driver did not even leave the spawn base, but kept camping inside the red zone boundary for the entire game. Round after round. Just spamming the button to fire active radar missiles non stop across the map. Golmud, Dawn Breaker, Hainan Resort, Lancang Dam and especially grave on the smaller Zavod map!
Many of these maps have zero cover for the aircrafts, and the spawn base's automated anti air battery fire made it near impossible to take out those pesky AA-vehicle campers in their own base...
At least the game setup could have made it impossible to actually fire any weapons at all, as long as a soldier remained within their own red zone spawn area? And by making the distance from red zone to first flag of certain length, then the ticket count down so end the match reasonable fast, if other team pushed all way back into spawn. Or should we even contemplate a surrender button, and when pressed by 75% of a team, then it restarts?
As indeed, aka 1,500 tickets remaining for spawn r*aping an enemy base for 20 minutes or more, is no fun for anybody. Not even for the winning team side. As we also see a huge drop of players after such a game for the start of next round...