@Trokey66 wrote:
@Forkbeard84not saying you hypothesis is wrong but it is not the only reason for the zerg.
Another one for me is survivability. In a game where stats are increasingly seen as sign of a good and hard epeen, people are becoming increasingly risk avoiding in my opinion.
Why risk getting smashed at flag B when flag C is safer because half the team is there.
Stats, especially kill/death related stats are a big driver in the way people play.
So my hypothesis is valid then? Per your question above, if the point scoring system is changed, so that many more points are given for defending flag B, more than half the team will be defending flag B. Your risk of getting smashed will be actually be lower for defending B. If they change the point system to reward defending, that's what most the team will do and therefore even the risk averse guys will start defending. Right now the point system and the lowest risk/highest reward are for zerging. But if they change the point system to reward defense, that's what most of the team will do.
Does it make sense to you that more points should be awarded for taking B, losing B, taking C, losing C, Taking B, losing B, ad infinitum? Or does it make more sense to award more points for taking B and defending it the entire time? I think many more points being rewarded for simply holding and defending an objective will help stop the zerg.