I hear all you guys basically talking about how 128 players supports chaos and the zerg rush.
I hear you in that a lot of players play with no team focus at all. But I think the Zerg rush is caused more by the current points scoring system.
I think a change to objective scoring could eliminate or minimize the Zerg rush.
The problem right now is that you get the most points for winning an objective and then losing that objective then winning it back over and over again. So you actually want to lose objectives after you win them.
This leads to winning an objective and then leaving it undefended to run to the next objective and capture it. Rinse and repeat in a big zerg circle jack and you get a lot of points.
A better scoring system would give more points just for continually holding an objective. This type of scoring system focused on taking and holding objectives would remove the current scoring incentives that help lead to the Zerg rush.