Is there a way to remove Aim Assist from campaign on PC using controller ?
Hello, I recently got a cheap gaming laptop, not a huge gamer so fine with older titles not too taxing on the system. It'll run GTA V so great for me. Anyways; I really enjoyed Battlefield 3 when it came out and didn't get to continue the rest of the games. I remember Destiny being big around when I put my 360 in storage, yet to ship my stuff to me. Considered buying a new console but that's a lot of money, I don't own a television set, plus new games have been met with severe criticism. So this seemed perfect, until I tried playing some of my favorite games with a controller. The Aim Assist is just broken for no reason. Maybe because the hardware? I don't know. It's no wonder PC players complain about it. I only play one multiplayer server because PunkBuster doesn't like me even if I download/update it through their own website. I just want to play the campaign, man. I can't get through one mission without the game dragging my reticle around because a target is running or ducking or existing. I had this problem in Rogue Company on my Switch, right, and I didn't understand why. Well now I see it's because this is seen as "modern controls" despite the obvious lack in refinement, despite the damage to user skill. Plainly stating the handicap prevents users from improving while punishing users who can work beyond the ceiling it provides.
For all the crap Overwatch gets, I never appreciated how I could adjust the Aim Assist settings all the way to zero if I want. I play on 20% with a tiny tiny window, like I spent about a week running scenarios, really nailing down how I like it. Switch is already at half the framerate on a tiny screen, plus I was usually on McDonald's WiFi. Going back to Rogue Company, I was literally at Lowe's playing while waiting for something and still getting accused of cheating haha. Anyways, that's what I want: options. It's bad enough I have to remember to physically press the E on my keyboard for QTE, or the mouse button; etc. as it doesn't register controller inputs. I almost didn't even get beyond the tutorial train mission until I pressed the keyboard input on screen. Not expecting support for a ten year old title, but how am I the only one experiencing this since then? The inputs settings show keyboard, mouse, joystick. So just toggle it (aim-assist) off doesn't work. I would if I could.
This is part of an industry standard somebody could really innovate on. I tried another game I adored via the Master Chief Collection. Halo Reach was amazing. I'm glad I own a physical copy. Trying it on PC is similar to this; I can't shoot an Elite if there's a Grunt off camera dancing, right. And I beat that game on Legendary; it was tough getting all the achievements. Battlefield 3 first mission, I couldn't shoot the guy behind a car because he came out of cover as another target ran behind to the next car. Not even touching the stick, reticle moves to the right. The game ignores me pushing the thumbstick left because the target I'm not aiming at ran to the right. I don't remember this problem back in the day. I certainly didn't die multiple times on easy difficulty before picking up an LMG.
Now I definitely played Battlefield 3 online, (not so much Halo) which shows the biggest benefit to console being uniform experience. Back then people didn't have 52" monitors at 4k haha, still though. Apart from punkbuster, no complaints about getting bodied by old veterans who could whoop me blindfolded. This isn't about online, though it could be if someone really put in some work developing the system in stead of just slapping it together with a bandaid because nobody is gonna use it or whatever excuse they like. The Finals is currently under turmoil, 2042, CoD, all of 'em right. I don't care because I don't do multiplayer hardly, (Rogue Company put Switch against PC lol) I do care that I can't even play offline for the same reason. It is my opinion now formed through these experiences, developers are mostly PC gamers themselves with a poor opinion of controller skill. They got tired of getting outsniped so they made aimbot part of the game. Or from a business aspect; there's one file going around and they just copy paste the low-quality outdated system everyone hates because nobody wants to take on the hard job of improving it. I worked for huge industry companies where you couldn't even convince management moldy walls are an issue as they don't know my name nor care if I could fix it. However; I'm not on twitter complaining about how hard it is to do a project just for it to get delayed or canceled. Then the unpaid community modders who actually make their games playable get sued.
Why buy the rest of the games (4, one, V...) when I can't play the one I thoroughly enjoyed. It's just gonna be a worse experience here on out.