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@scoobymandan That is pretty normal, and happens because mortar technically is a vehicle (and you can't bayonet charge people in vehicles).
On bayonet charge power, until May 30th update, bayonet charge in main game was way stronger than during beta - you could strafe and make 90-degree turns on the spot. However, it has been nerfed last week. Here is the quote from update notes:
- Changes to bayonet charge:
o Activated aiming speed modifier during prepare state as well as charge state. This means a player can rotate a maximum of 50 degrees during the prepare state. Also added an input modifier disabling strafe while charging.
o Adding subtle boost to third person footsteps when bayonet charging to increase threat awareness. Boosted volume of Enemy VO for Bayonet Charge when close to player.
o Slightly reduced maximum turn rate while charging.
o Removed damage reduction while in charge. Weapons will now hit charging players for normal damage.
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