5 years ago
To many memes
I do love the BF community but some of you are just whacked. Some demand that players learn to adapted, face challenges and think more tactical while demanding - we all wear the same uniforms. -...
That's incorrect. They are not absolutely essential, or they would have been in the design phase with the first Battlefield. In my opinion they're more detrimental to the overall series than anything.
What is someone doing while the actual animation is taking place? Nothing.
Many variables pop up when it comes to animations in video games. One of the issues I think of is it directly unlinks your user from the game. They have no control over the outcome for x amount of time.
Realistically I dislike all video game animations that take control of my inputs. I look at it like nothing more than I'm not playing the game, the game is playing itself, but just my opinion.
Let me be more explicit since the either the original intent was was lost or you've intentionally warped it to aid your opinion. Vehicle entry animations are essential to the legitimacy of the modern Battlefield series and moving forward. They provide the observer player with clear visual queues as to when a player is entering or existing a vehicle, it serves as a balance mechanism to prevent vehicle entry/exit abuse, it adheres to the doctrine of representative realism (that is mechanics which while not simulation level realistic are designed to represent real life actions), and they provide the player with a smooth, logical transition to the vehicle UI.
What is someone doing while the actual animation is taking place? Nothing.
I guess check your phone, comb your hair, or squeeze your stress ball. Maybe you could buy a second copy of the game and use those 2 seconds to get in a little extra BF action. Bottom line: You do you
Many variables pop up when it comes to animations in video games. One of the issues I think of is it directly unlinks your user from the game. They have no control over the outcome for x amount of time.
No, yeah that's exactly what it is doing and it is working 100% perfectly in the case of vehicle animations (unless something has dramatically changed since I last played). When you choose to enter a vehicle you are making a conscious decision to lower your defenses while you board. The risk is that you can be shot while boarding so you need to do your due diligence and clear the area or smoke and dash. The reward is that you are entering a vehicle that dramatically increases your offensive/defensive capabilities along with your mobility.
When you exit a vehicle you are shedding your armored skin (presumably to save your life) at the cost of a couple of seconds of vulnerability.
I could understand the criticism if these were pure vanity animations with no context or benefit to the players but there is a clear symmetry here. They provide a distinct visual queue, enforce logical game balance and are not excessive in duration. Same thing with the medic revive - Risk vs Reward. Small window of vulnerability but in return a teammate is back in action.
There's a veritable motherlode of issues with the BF series (like sliding animations 😞) but vehicle animations are one area that we can all be content with.