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Re: Set up for the most FPS in BFV

Alright, actually I updated my nvidia drivers (whql) - which is also a boost for fps.

Then I switch to dx12 (i had disabled this one command line (LightTileCsPathEnable) before anyway due to "moving of edges" and makes my eyes hurt)

Then I turned on dx12 and I realised i got like +35fps boost with a 200 fps limiter and I compared dx11 vs dx12 with of course disabled future rendering. Dx12 gives more fps actually. +30fps more
Amazing :D 
Also I think im gonna stick with 200 fps limiter, because in this game I see it works differently, and fps drops are less with 200 turned on, compare to 146 fps limiter ;o

I also added before that a new command: gstrender.thread.maxprocessorcount x (8600k - 6 threads).

PS. I heard on dx12 screen sometimes stutters - any help of that? Some guy told me to turn ON the gpu limiter in this case. But thats actually weird if that would be the only one fix.

If it comes to dx12 I think it works better only on some gpu, I got 1080ti aorus so I see it works perfect. Will test if that stutters happen, if not I change it back to dx11 or even dissable dx11 via commands in cfg and play on dx9


Edit1.
I updated screenshots, dx12 use more Vram compare to dx11, well I have 11gb anyway, so thats why I think we can have more fps.
Check screens and left top corner 🙂

Edit2.

Well it still drops bellow 144.
If u play on 49' then you need to have at least 2x 1080ti or 2x 2080 😉

Im gonna use future rendering [1] anyway, its not that bad compare to future rendering 4 or even 3 or 2

21 Replies

  • SolitaryEclectic's avatar
    SolitaryEclectic
    Legend
    7 years ago

    @Sebash92 No I only have one 1080ti I don't run sli but its a ROG Strix OC 1080Ti and I did OC it for BFV. As well as I did a manual OC on my Intel i7-5960X 3.0GHz 8Core Manual overclock 4.5GHz to get my FPS up between the two. More the GPU but you get the idea. DX12 has given me no real issues with stutters and it will be interesting to see what my new build will pull off once its ram comes in Feb mid to end of Feb now :/ New ram and very very short of stock and the last part to go in my build :/

    FPS will go up and down as you know depending whats going on with the map and how full the server is etc

    Edit.. Thanks much reg information on the new driver I will go down and do my rig and husbands rig as I have a specific  way I install our drivers to get the most FPS lol. I have always had FPS issues since Quake 2 days lol this is nothing new for me and have never followed the rules with FPS and screen HRz.

  • Sebash92's avatar
    Sebash92
    7 years ago

    ^

    So actually this is pretty interesting.

    This is my spec:

    1080ti Aorus UV also after OC with 1875hz

    8600k 5.0Ghz OC 1.36v

    2x8GB 3200 CL14

    Windows 10 pro

    24' monitor 144hz TN 1080p reso (with motion blur reduction ON)

    My temperatures are low.

    Here pics with full spec. 

    https://m.imgur.com/a/1fVmFKH

    Seems better than you and you said you dont have ever any fps drops without future rendering ;o unless actually due to huge amount of ppl of server you got this advantage due to more threads of CPU

    Maybe I should update the bios then because that can be also issue.

    I dont like my fps goes down bellow 144 because you can feel the screen tearing.

    If that will not help I will must use the future rendering at least on 1. 

  • SolitaryEclectic's avatar
    SolitaryEclectic
    Legend
    7 years ago

    @Sebash92 Give me a few as I am working on the other two game rigs . But fast version my FPS do go up and down just my average is 144- 180fps depending on map and whats going on. Sorry if I said it bad. Edit and my 49in screen fully comes into play just a guess but if I was on a 27in 144hrz screen I would be locked more into around 200FPS or 150-200 fps

  • SterlingARCH3R's avatar
    SterlingARCH3R
    Hero
    7 years ago

    Jumping in on this conversation... you guys seem to know what you're doing but for everyone else who may not follow... correct me if I'm wrong here but in terms of FPS, I like to think of it like rhythm, or analogous to clapping on beat to a song. If you have say a 60 Hz monitor, then 120 FPS in game is at double its rhythm and is on beat. If you're playing "off beat" at say 83 FPS, then the frame rate is not synced, and you'll see that mismatch in-game (e.g. screen tears). This is part of the point of V-Sync and framerate limiters - to sync the FPS produced with what your monitor can handle, for a smooth visual. A few FPS off won't really make a difference, but the more you have will cause screen tears and other non-desirable effects.

  • Sebash92's avatar
    Sebash92
    7 years ago

    @2042isNotBF Thats weird because I copied all your settings and my game EXCEPT MESH ON ULTRA and it still drops to 120fps sometimes if Im around like 10 players or s

  • SolitaryEclectic's avatar
    SolitaryEclectic
    Legend
    7 years ago

    @Sebash92 Very strange one thing I did notice with the new driver I also have gone down to 120 FPS and never used to go down this low :/ But on one map I also hit 200FPS a few times and this is a first as well so it makes it a interesting new driver. Did you also do all the settings in NVIDIA Control panel ?

    Edit @SterlingARCH3R lol I so do not follow the rules with the FPS never have never will I do what pulls the most out of my rigs as I don't spend this kind of money on custom rigs to limit them. This is just my view others think different.  If I can ever stay at 200fps in BFV like I do in BF4 I would be happy lol. And no I do not have screen tears and other non-desirable effects lol.

  • Sebash92's avatar
    Sebash92
    7 years ago

    @2042isNotBF damn, would you consider to back to older driver? Yea I have all same settings in nvidia.
    So you didnt have any drops to 120 fps in older driver on dx12? or you play on dx11?

    Yea i got hit 200 fps also. So we have same pluses and minuses about latest driver on dx12. but I had drops to 120 fps on my previus drivers anyway (with future rendering off, with ON - nope)

    So our fps are based on version of driver.

    Do you remember what version of oldest driver you had? So i would think if I want to back to your older version if you telling me you didnt have drops down below 140 fps

    Edit. Future rendering doesnt work on dx12? It gives me no difference ;o 


  • SolitaryEclectic's avatar
    SolitaryEclectic
    Legend
    7 years ago

    @Sebash92 I will stay on the new driver for now  and yes on DX12. I will give it a few days before I look at going back to the old driver. If I recall correct I had in 416.94 , the 120fps hits don't overtake it , I stay more higher in FPS about 140 - 190 fps now so its worth the drop once in a few so far as its not effecting my game play. But me watching my FPS is getting me killed more today lol. And I do love the 200fps once in a few lol. Edit.... maybe I did hit 120 fps on old driver as I did not watch it as much as I am today but if I did was not much as I always watch FPS just sometimes more then others.

  • SolitaryEclectic's avatar
    SolitaryEclectic
    Legend
    7 years ago

    @Sebash92 Future rendering should work in DX12 but will have to test it to be sure you never know with win10 lol. In BFV this sec so will look at the link in a bit but fast glance looks good. I just caught framerate limiter and Vsync turned on in game and I always have both off grr the two most evil settings and this is the second time this week the game has changed settings on me. I will need to look into this more as it should not do this at all.

  • Sebash92's avatar
    Sebash92
    7 years ago

    @2042isNotBF 
    Hello, if you want to know my opinion Im back to dx11, dx12 it is not stable and it stutters, i set up in nvidia panel future rendering to 2, and same used in cfg.
    The game works perfect, got stable fps and stable game without stutter, input lag its all about 20~ms which is nothing and we should care about that cuz we play on vsync off.
    But tell me ur opinion because we got similar PC Specs

  • SolitaryEclectic's avatar
    SolitaryEclectic
    Legend
    7 years ago

    @Sebash92 I think if you found what works best for you / your rig use it. On my rig DX12 is not giving me any issues so I will keep using it.

  • Sebash92's avatar
    Sebash92
    7 years ago

    Future rendering doesnt work well on dx12.
    My setup with futurerendering on dx1 doesnt give me any FPS DROPS/stutters etc.

    Dx12 maybe its good but i dont like my screen tearing and not stable 😉

    I like everything perfect 🙂

  • SolitaryEclectic's avatar
    SolitaryEclectic
    Legend
    7 years ago

    @Sebash92 lol I do not use Future frame rendering it is Off and I do not have any stutters or screen tearing on DX12. Future frame rendering can and will increase your input lag be it DX11 or DX12.

  • Sebash92's avatar
    Sebash92
    7 years ago

    If I dissable my future rendering I got fps drops, i will never believe you dont have any drops under 144 fps which will make your screen tearing/stutters 😉
    ANd it doesnt matter its on dx11 or dx12
    Settings all low, copied ur cfg, settings etc and we have similar PC setup

    Ur settings in game also at low + mesh at ultra?

  • SolitaryEclectic's avatar
    SolitaryEclectic
    Legend
    7 years ago

     @Sebash92 Yes your FPS will go down when you turn off Future frame rendering no question and if you use Future frame rendering your FPS go up but you get more input lag aka harder to get kills lol. I never said I never get 120fps I said my average fps is 140 -180 depending on what video card driver I use and whats map I am on and whats going on around me on each map. I don't use the settings in the cfg as I have no need to  use them as I have done a Manual overclock on my CPU 4.5GHz. And I have done a OC on my GPU 1708MHz. I also use win 10 enterprise and I can turn off  more apps etc / have more control  then other win 10 users can on home or pro etc. As well as I do not allow many programs on my game rig only what I need to game. And as far as you don't believe me I don't get screen tearing etc this is your choice and I don't care. 

  • IICookieGII's avatar
    IICookieGII
    Seasoned Veteran
    7 years ago

    Hey @2042isNotBF @Sebash92 

    Ahhhh the great FFR debate... it never ends lol

    Some people get good results, some don't. Its PC environment specific.

    Just buy a £4000 setup and you are good to go... (if you have unlimited funds!) :eahigh_file:

  • Sebash92's avatar
    Sebash92
    7 years ago

    @IICookieGII thanks for your answer. Well if it comes to FFR everyone with not so good setup should read this thread:
    https://www.reddit.com/r/BattlefieldV/comments/9vte98/future_frame_rendering_an_explanation/

    (I hope I can link reddit)

    Also I get deeply inside my setup and I noticed I forget to OC my GPU Memory Clock. +450 Mhz gave me a lot of FPS with UV OC on curve 984mv/1900mhz
    So OC 1080ti with 8600k also after OC is barely enough for 144hz. Because now I dont drop under 140 fps. Before I didnt OC my memory clock I had drops.
    Also we talking here about no future rendering + dx12 - because dx12 is actually much better than more ppl think compare to dx11. It gives a lot more fps compare to dx11.

    Also what I found (because I like to searching).
    For bf5, actually frostbite you need a CPU with a lot of threads, 8600k is unfortunately only 6 threads. Even a bit worse CPU with 12 threads will be much better and gives you more fps + i would said that you would be able to have only 1070ti or 1080.

    + of course all settings in this thread which can be also found in google because its very common setttings to use even in bf4/3

    Tl;dr:
    Feel free to use FFR if you did everything with ur settings and OC and still got drops under 140 which gives crazy stutters/tearing for your eyes, number 1 or even 2 for FFR(nvidia) gives very not noticable input lag(check thread at reddit). And consider to dont use FFR and have fps drops its not worth for me, unless you dont care like me who likes clean vision.
    Also as I mention for bf5 you need a cpu with a lot of threads, more than 6 for sure, because as you can see my 8600k is barely not enough. (even if its very good cpu)

    Peace

  • WetWipex's avatar
    WetWipex
    1 year ago
    @SterlingARCH3R not really, you get screen tearing only when your fps is lower than your screen refresh rate. Also the point of vsync is to sync vertical refreshes of your screen not to match it to fps (although it does that too). If you turn off vsync and set your refresh rate low you can see that the screen is split in half in most cases with 2 different frames on the bottom and top half and vsync alleviates that.
  • ElliotLH's avatar
    ElliotLH
    Hero+
    1 year ago

    This thread hasn't been active since 2020 so I'm going to lock it. 

    Feel free to open a new thread to continue the discussion.

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