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Royelias11605's avatar
4 years ago

Wake Island Conquest Assault is BAD

I don’t know if I’m the only one here with the thought of this, but has Wake Island Conquest always been one sided? I’ve played this mode many times both as US and Japan factions and let me say; Japan always loses!

There is barely a chance for the Japanese side to actually win a match, I’ve only won 2 times in the many matches I’ve been as Japan.

the problem isn’t even the map, or the way the layout of the objectives are. To me, the problem is at the start of the match; who thought 500 (Japan) to 800 (US) tickets is considered fair!?

Yes, we get that the defending team gets a leg up at the start and has all the flags, but the rate and amount of the ticket bleed isn’t enough to give them a chance for a fair match. Not to mention the attacking team has over 2 mins of attempting to secure an objective to stop the advantage the defending team have. I’ve done a lot of hours on this map and figured out that no matter what, you can’t win defending.

You can be in a better team than the attacking side but that won’t make a difference in the game.

Even when we think we have a chance, a lot of players quit because I’m pretty sure everyone knows the outcome of the match.

I’ve watched strategy videos and clips and nothing works.

The fact is, this game mode is a bust, I quit matches if I end up on Japan side because there’s no point in trying to win if I know most likely we’ll lose, and not because my team is bad, but because there is no actual way to win as Japan.

Not that the game will get any updates or tweaks, but I would’ve said either remove the map/game mode from the playlist or actually tweak it to make it more bearable than it is.

(My notes: Increase the tickets for Japan by 100, or remove 100 from US. It makes sense for both sides, gives one side a winning chance, or tells the other side to attack quicker and not delay when capturing a flag.)

5 Replies

  • I've not noticed this--I've had plenty of games where the American side was terrible.  If the Japanese effectively defend A and F for a few minutes, the tickets even out very quickly.   Often the dummy Americans just keep trying over and over again to take A while wasting time.  Or half their team sits on the carriers shooting the AAs or sniping.

  • @DaMutha1 I’ve just played a match yesterday and let me tell you, the US side had a lot of beginner players and Japan had higher leveled/skilled players. I was on the defending team and we won without losing a flag, but with the exception of us having better players. There were enemies trying to get A and F but failed, because they didn’t coordinate well altogether.
    Basically, we got lucky on this one, but if they had better players, I can assure you, we would’ve lost the advantage less than a min.
  • DaMutha1's avatar
    DaMutha1
    Seasoned Ace
    4 years ago

    Just won 385-0 as the Japanese.   The Americans had very possible AA gun on the carriers manned the whole match.

  • A_al_K_pacino_A's avatar
    A_al_K_pacino_A
    Seasoned Veteran
    4 years ago
    the attackers should win but in all honesty there are plenty of idiots/really bad players (speaking as a totally average player) who could never win if too many end up on that side.
  • tempo_rarity's avatar
    tempo_rarity
    4 years ago

    'Underdog' isn't strictly a Japanese OR Wake Island thingy .

    The Germans have disadvantages in some Maps , the Allies too .

    Math also doesn't have a clue as to who's PTO or PewPew-minded .

    Chance fills one side with Play A Game , the other with Fight A War .

    None of this can ever be under ones control , except that 'quit' button .

    ALL that does is worsen the issue , which they're not around to see . . .

    The truth: the Underdog Wins often and come-from-behinds are frequent .

    Unless you weren't there to see it .

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