2 months ago
CFB26 Feature Requests
CFB26 Improvements Hello, As we are closing the CFB year and updates to CFB25 are starting to slow, and the focus is now shifting to CFB26, I wanted to provide some feedback on issues still present...
@LI_Justice_LILove your post.
100% agree on these points:
Offensive Line Logic
O-line misses too many blocks
Shading
Shading needs to be more risk/reward. If I know a guy is running a slant, I can stop it. Period.
Interceptions
We need skill brought back to interceptions. Need some kind of a mini-game timing system.
Hot Routing
Pull up “Money Plays” on YouTube, and every offensive video you will find guys calling a play and then subsequently hot routing all 5 receivers. This doesn’t happen in college and is only reserved for elite QBs in the NFL. The only hot routes we should be able to call are RB hot routes and maybe one other receiver. Limiting this would greatly reduce money plays and might make people actually vary their play calling.
The same goes on defense. Solve the reason WHY people feel the need to hot route, and they won’t (i.e., Mable coverage because corner routes beat every coverage in the game, which, as I stated above, can be improved with shading).
As for pass/slide protection, if the logic is improved to better pick up obvious high-priority rushers, then it isn’t needed, but if not, then it should absolutely stay, as it is a needed feature to combat cheese blitzes, etc.
I completely agree. I don't like the idea of allowing more than 1 hot route per play, it's not realistic! A check at the line (hot route) might result in one receiver getting a new route.
Play Action
Play actions should have an increased chance of working when you are running the ball well. I feel like it should be linked to YPC, but nothing is more frustrating than running the ball for 70 yards in the first quarter, averaging 10 YPC, then running a play action and immediately getting sacked because a rusher didn’t bite.
Everyone knows that the entire reason for the existence of Play Action is to freeze defenders and slow the pass rush. Currently, this just doesn’t happen. If you are running the ball well, Play Action should have some effect. I’m not saying a deep 1/3 safety should bite so hard he gets bombed, but it should cause just a hair of hesitation and actually slow the pass rush (assuming you are actually being successful running). The inverse should be true for draw plays.
Exactly. Go and watch a team that is built to stop the run like Utah. On Play-action watch the D-linemen extend their arms with their eyes at the playfake, reading whether it's run or pass. Play-action slows down the pass rush, but in CFB25 and Madden it's the opposite.
I like the idea of LB's biting more when the ground game is effective but I also think they need to bite even if the run hasn't been established. The run has been established for 150 years, defenders get sucked down with Play-action even if the offense isn't prolific with a rushing attack.