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indigoducks's avatar
11 months ago

Development in Dynasty is Goofy

Product: EA SPORTS™ College Football 25
Platform:Xbox Series X
Please specify your platform model. Microsoft Xbox Series X
What is your gamertag/PSN ID? indigoducks
Date/time issue occurred 8/26/24
What type of issue do you have? Gameplay
Which mode has this happened in? Dynasty
Summarize your bug Player development needs a look in the next patch. Some player types don't grow much at all, others have very low ceilings.
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? Sim 10 or so years into the future and look around the league at the best players at each position. Observe player types that don't appear in the top 10-20 at their position.
What happens when the bug occurs? Certain positions have nearly full ratings caps in every category (TE). Some player types (Hybrid Safety, Utility Fullback, Vertical Threat TE, Field General QB & MLB) grow much less regularly than their counterparts and rarely reach the same ceiling.
What do you expect to see? All player types at all positions should be able to be good.

Player development in Dynasty really needs a look in a future update.  Some positions don't really grow, some player types underdevelop relative to other types at their position, and still more are completely broken.

Sim 10 years into the future and look through the top 20 national players at each position.  You'll find conspicuously few of certain types.  A non-comprehensive list of player types that don't grow as much as others:

QB - Field General, FB - Utility, TE - Vertical Threat, DL - Run Stopper, OLB - Speed Rusher, MLB - Field General, S - Hybrid

Some groups generate players with maxed out ratings caps.  Fullbacks and Tight Ends never have any room to improve their Hands or other receiving categories, which may be why Blocking TEs always turn out the best. QB, Fullback, WR, and LB are much the same, often generating with mostly filled in ratings categories and making it impossible to develop even 4 star prospects past mid-70 overall.

At Safety, players often have only 1 full ratings pip in several categories with tons of room to grow, but Hybrid safeties for some reason never seem to get off-season boosts to their progression.  OL also spawn with lots of room to grow thanks to many empty ratings pips, making it easy to develop that group with 3 or even lower star prospects.  Note, this is good and fun and how all positions should work.

Then you have Speed Rusher OLBs, which do not generate at all in the game but can be created by changing player positions.  Doing so breaks the player entirely however, as Speed Rusher OLBs don't have a ratings page, meaning they can never improve.

I'd love to see player groups that generate with filled in ratings categories, player types that benefit less from off-season training, and Speed Rusher OLBs visited in an upcoming patch.  It gets frustrating trying to develop players that max out at 76 overall season after season, or that never grow at all compared to others.

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