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Just filed a new bug: https://answers.ea.com/t5/Bug-Reports/Multiple-conference-champ-games-happening/m-p/13962091
Seeing multiple conference championship games happen for the Sun Belt, MAC, and American conferences (I have a custom conference setup). Was fine seasons 1 and 2. Now happening year 3.
- Dirty_Smeegs_332 years agoSeasoned Veteran@studbucket33 Yup! I have that one on my list as well! Thank you for sharing!
- Ketz1202 years agoRising Rookie
Do you know if wear and tear was broken in the update for offline dynasty? I'm in year 2 and I played through 6 years of a UTSA dynasty and I never saw it this bad where as soon as my QB gets touched he gets like -19 to several major attributes bring in backups that haven't played similar happens. It's happening with other players as well like my senior DE. -19 on several attributes severe injury risk showing up almost immediately, players playing like poop because of it. I've given QBs games off brought them back in after like 2 games after their completely healthy and it's like immediate their back in the severe status with -19 to several attributes.
- Ketz1202 years agoRising Rookie@Ketz120 Did I miss it or did you do a gameplay tweak section because gameplay tanked after the update I feel.
I don't know if it's because of the crazy wear and tear but I feel like pass placement was fine then it went to crap after the update. It's become like typical All Madden gameplay. If your in a position where they want to script you throwing it to a defender they will find a way whether it's 5 yards behind your WR on a route your leading elsewhere etc.
Obviously blocking is atrocious. Watching replays where 90 OVR guards with good Pass Blocking are getting insta shed, some blockers not even trying to block anyone and Defensive players going through double team blocks like nothing.
Your team comes out and plays well against good teams you can just tell if your losing against better athletes but your players play hard but the bad teams like James Madison and Arkansas State etc play insane the whole game some games where it's like you just have to struggle to stop them and their team constantly insta sheds blocks coverage and ints and fumbles are insanely in their favor but your CPU AI plays like they are uninterested making mistakes all over running away from covering WRs and RBs no attempt to bat or int passes or tackle or have any energy you have to basically do everything.
Excessive Broken tackles and bad tackle animations obviously
CPU doesn't seem to be affected by wear and tear
Speed threshold has been altered my 93 speed,96 acceleration QB shouldn't be constantly unable to scramble away or beat a DT to the outside etc. - Dirty_Smeegs_332 years agoSeasoned Veteran@Ketz120 I stayed away from gameplay because there is a gameplay discussion section for that. I wanted to stick to just issues that existed only in dynasty mode.
- Dirty_Smeegs_332 years agoSeasoned Veteran@Ketz120 wear and Tear is so difficult. I have not found a concise way to summarize an issue yet. We know it’s not working, but I have not found a way to articulate a bug or problem with it yet. I will add a section for it and will start with your suggestion!
- @Dirty_Smeegs_33 One way we know it's not working: the impact of wear & tear is much greater during simmed games (or supersimmed segments) than actual gameplay.
So it hits the CPU much harder than user teams. @studbucket33 I believe 'wear and tear' impact is adjusted to the difficulty level you play on. Before I stopped playing I just turned it off. If they ever give us mass subs I may turn it back on. That is if they ever fix all the bugs and I'm beginning to have my doubts they ever will.
- Dirty_Smeegs_332 years agoSeasoned Veteran
@sdzaldI am shocked by how little comms we have had on these forums. The community managers just disappeared this week and they didnt even tell us they were going on vacation! This thread hasnt garnered any noticeable interest from them ☹️
- @Ketz120 I've started to notice that a lot of blockers are 1 trick ponies. I have an O-Lineman who is rated 88 Pass Block with 90 pass block power but 55 pass block finesse. I think the instant sheds are just basically the o-lineman failing the dice roll anytime the d-line tries a speed rush, or a power rush against a lineman with bad pass block power. I recently changed my o-line to play "worse" players with more balanced pass block ratings and felt like I was gaining an extra half second in the pocket making a world of difference.
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