Small School Recruiting WAY TOO EASY
Small School Recruiting Way Too Easy
The EA Team has gone to great lengths to build depth into the Dynasty, with detailed skills trees for coaches and players, and a more realistic use of Deal Breakers.
Unfortunately, EA did not cover the Exploit of mid-year recruiting of 4 Star and 5 Star players that the EA AI Engine did not match in the first wave of recruiting.
No way does South Alabama sign 5 4-star players in the last 4 weeks, with an unknown coach who has NO recruiting skills built up, playing in a weak conference for a team with no real recruiting department. The School level traits seem to be accurate, but just because Playing Time is Excellent, a 4 star is not going to by-pass all the D- scores to pick them over walking on at another school.
Every Mid-Tier and up school will know exactly who all the 4 and 5 star players are, due to their superior recruiting resources, and will jump at the chance to bring them on, way before a 1-star team would even know they existed.
EA also spent a lot of time on the player skills, supposedly allowing high rated players to dominate lower skilled players, but we still have the situation of 1-star teams beating top 50 schools with regularity. No way a 65 OL stops a 99 DE from pummeling the QB, yet not a single sack in the game. Not realistic.
I understand that EA wants a game where players feel good about themselves for building small schools quickly, and making this too difficult will turn off some of the audience, but there should be a difficulty level that makes this a realistic challenge, taking years of building teams based on the skill tree of players, having coaches get the most out of 2 and 3 star recruits, rather than opening up an unrealistic pipeline of 4 and 5 star recruits.
No 1 star team should be able to make National Champion in year 2. Come on EA, let's have a level that really makes coaching decisions matter.