Offense fielding 10 players and game can crash
In both Free Practice and in Games, the offense fields only 10 players when calling some plays. In some instances, can cause game crashes. First noticed when calling in-game Gun Trips - Levels Switch (missing [RB] receiver). In Free Practice: Singleback Tight Y Off - any play (missing TE or WR [B] or [A] receiver).
There's no pattern to when the issue occurs. Sometimes it happens the first time calling a play, sometimes it doesn't happen until the play has been called a few times. You could call a play back-to-back: one could have 10 guys, the next could have 11. But it doesn't always happen when calling a specific play. However, if you try to run the play with only 10 players out there, the game can crash.
If you are able to run a play with 10 players, the game cannot differentiate between the missing receiver and the correctly positioned one next to him. EX: Missing receiver [RB] is lined up next to receiver [A]. On the snap, the receiver icon will flash between [RB]/[A]. Both buttons will throw the ball to the same player (receiver [A]) but RAC behavior will be different. Throwing to [A] lets you control the receiver as expected. If throwing to [RB] it will throw the ball to the same receiver but he will catch it and continue running in a straight line, ignoring user input. See attached video.
Platform: Xbox Series X
Game Mode: Dynasty (Teambuilder Imported Team)