Cfb 26 is way better than Cfb 25
College Football 26 is definitely a big improvement over 25 in several ways. First off, the gameplay feels way smoother. In 25, some animations felt stiff or delayed, especially with cuts, jukes, and defensive reactions. In 26, the player movement is way more responsive. Running backs hit holes faster, WRs make cleaner breaks, and user-controlled defenders don’t feel sluggish. That alone makes a huge difference in how fun and fair the game feels.
Another big upgrade is how the CPU plays. In 25, once you figured out a few money plays, you could beat the CPU easily—even on Heisman. In 26, the AI actually adapts better. If you run the same stuff too much, they adjust and shut it down. CPU QBs are also smarter with decision-making, and defenses don’t just stand there anymore on option plays. It makes Road to Glory and Dynasty feel more like a challenge, and not just a grind.
The customization is also way better in 26. Whether it’s updated uniforms, helmets, or alternate jerseys, everything looks more accurate to real life. They even added more options for editing rosters and changing team stuff, which makes it feel more personal and up-to-date.
Another thing that stands out is how they handled CFB Live. In 25, the rewards were slower and Ultimate Team felt super grindy unless you spent money. In 26, there are more ways to earn packs and coins, more free content, and the player drops come more often. It’s still competitive, but it’s easier to keep up without paying.
Overall, CFB 26 just feels like the game they were really trying to make last year. 25 was solid, but it had bugs and didn’t feel fully finished. 26 fixed a lot of that, and it finally feels like a true college football game that’s fun, fair, and built to last.