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SpaceYetu's avatar
SpaceYetu
Seasoned Newcomer
7 months ago

Double Teams and the Run Game

Since the update a couple weeks ago, some runs seem to break out and work better, but overall it still feels off. Like the success of a run is mostly dependent on random collisions.

I mostly use a zone run scheme with inside zone and stretch, but I noticed something as I was playing and just grinding out different types of rushing attacks. Double teams in the run simply don't ever do what they are supposed to do. They always get stuffed.

I don't know how the win/loss code works but I think the devs consider a double team just putting bodies on a DT to be a W for the O or something. But that's actually a W for the DT. In a zone run scheme the double team is supposed to move that guy and after 3 steps they're supposed to hand the DT off to one lineman while the other climbs for the linebacker. This NEVER happens in the game. I just played around 400 snaps and checked the double teams each play and the only way the double team ever picks up the backer is if the backer runs directly into it. And the double team never drove the DT off the ball. Occasionally they would pancake if they got a super win but they never just get an ordinary win.

The running game would feel a lot more sensible if the double teams were given some boosts to actually move the DT off the line and were able to at least get off and meet the line backer occasionally.

1 Reply

  • SpaceYetu's avatar
    SpaceYetu
    Seasoned Newcomer
    7 months ago

    Here is an example clip of Michigan:

    https://www.youtube.com/shorts/b62-xfSRZ5E

    On this play you can see that the center and left guard are executing their double team to push to the linebacker on the left (cant see enough of the field to tell the formation strength). They form a wall as they push the DT and eventually crowd the linebacker out of the play,

    The right guard and right tackle execute a double team toward the Mike. They get excellent initial push, but the right tackle wasnt ready for the guard to leave and loses playside leverage, but the RG squares up the Mike very well. They create enough space for a 4 yard run though and look where the DT is standing when he finally gets free,  three yards down field.

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