Juke Move (Animation?) Mini-Rant
All kinds of wrong. Kills me every time i see it. My defender is 5 yards from the ball carrier taking a great angle and just flat out pulls up and takes a a coffee break.
To be clear here, my issue isn't with my defender getting juked (1'm OK with that outcome).
It's the animation that's driving me crazy. My defense pulls up BEFORE the you can see ball carrier starts his juke move! Every time I see it, I pull up instant replay and, yup, my defender's pull up animation is firing before the you can see the ball carrier juke.
The result is TERRIBLE it looks like my defenders took money from gamblers and are purposely trying to throw the game, or at the very least that they're out there making "business decisions". Please fix this. Have the juke move animation fire, pause a beat, and then have my defender pullup.
My second complaint about juke moves is that they are effective from too large of an angle. In real life a juke move pretty much only going to work on a defender coming at you from a more or less head on direction.
In game, when my defender is coming in from the ball carriers right at a 45 degree angle, why is the ball carrier's jab step (to his left!!!) juking my defender out of his socks? If the ball carrier is going to his left, my defender will at least maintain his current angle of pursuit (and potentially still miss the ball carrier because he's not where my defender thought he was going to be), but what he's NOT going to do is stop dead in his tracks. Not when coming in from and angle of outside of 30 degrees or so.
Please throw this on the heap of stuff to fix.