Forum Discussion
I'll second this. Not the RPO part, but the "the system has decided you (a 90 overall team) are going to be upset (by a 70 overall team) and there's squat you can do about it" phenomenon.
It really feels like there is a random chance that your going to get an "upset game" (and that chance grows as your win streak grows). If you get an "upset game" there's nothing you can do about it. The opposing coach has stolen all your signals for one thing, always calling the perfect counter to whatever you have called.
Call an audible into the same formation you're already in? Watch as none of your player move at all, but the CPU players scramble around as they audible into the perfect counter for whatever you just audibled into.
It's really disconcertingly noticeable when your in an "upset game",. The other team's players stats are all jacked to the moon and their special skills (spins, jukes, etc.) fire continually. They can literally do no wrong an they carve you up regardless of your ratings differential.
You can even test it out. If you quit the "upset game" and restart it enough times (i.e. save scum), you'll eventually luck into a "non-upset game" where immediately you can feel the other team is no longer jacked up and stealing all your signals and it's an ordinary vanilla (i.e. winnable) game.
IDK, maybe because I play exclusively on coach mode, I feel it more than folks who have enough stick skills to help them stay competitive in these "upset games". In coach mode, my play calling is pretty much my only advantage, and if you're stealing all my signals and countering all my play calls there's basically zero I can do win one of these games. Which sucks. I can always save scum my way into a winnable game, but I don't want to "cheat", but really there's no other choice, there's no level playing field here. Once the system decides it's time for me to lose, I'm going to lose 100% of the time (with no stick skills to bail me out).