Recruiting Idea for 27’
Recruiting: We need dealbreakers that are less ridiculous. For example...I usually just play offense only, so I have no control over what my defense does, but I'll lose linebackers because their dealbreaker is based on how many tackles they get. For receivers, it's based on how many receptions receivers get, so if I'm not getting at least 20 catches per game for just WRs, the dealbreaker will fall, and I'll lose the recruit. It's kinda ridiculous. The dealbreakers make sense to have, but they either need to have their thresholds lowered or they need to add multiple options per recruit... For example: If a receiver has multiple dealbreakers (or maybe not call them "dealbreakers" but rather "motivations")...If he has multiple motivations, let's say 3 of them... 1. Team Receptions (Not just WR receptions) 2. Team Receiving Yards 3. Team Receiving Touchdowns Then you could take those and weigh them or use percentages. Let's say it's 33.3% per, unless we can find a 4th to add to round it out to 25%. They could make a motivation gauge for each player, and that gauge could go up or down, based on how much of each of those motivations your team is getting. This way, you could still get a recruit if you have a lot of yards and touchdowns, but don’t throw the ball 50 times per game. Another thing...They need to have coach prestige grades for each coaching position. It's so frustrating that you can win 3 championships in a row and somehow have a B- coach prestige in recruiting. Sorry, but I'll NEVER feel like that makes sense. The coaching positions need to have a breakdown similar to what I said above, but it should be like 80/10/10 (HC/OC/DC) or something like that. When recruits and media talked about Alabama when Saban was there, they didn't say..."Well, his offensive coordinator was hired elsewhere, so he's not all that prestigious anymore." It's stupid and very shortsighted.5Views0likes0CommentsSeparate the limit of Offense and Defense play cool down.
Can we separate the offense and defensive play cool down in the Dynasty? In Madden, you have the option to do so but not EA college football Dynasty. I’m a commissioner in a league to where we have a play cool down to five to combat abusing certain plays all game. I feel this would help be very useful.Weather or Crowd Noise?
I'm not sure how this really works in the real world, as I have never tried to kick a field goal in front of tens of thousands of people, but how does crowd noise have a direct effect on how easy it is for me to kick a field goal when I'm on the road? While crowd noise on the road has the largest impact on kicking, weather has no impact. High-wind games with heavy rain occur and cause kickers to miss all the time, except in the realm where these games are played. Now on punts, the aiming arrow is skewed a little when there is high wind, but it still has no direct impact on kicks. I just had my kicker make a 62-yard field goal, kicking into a 14mph wind in his face.8Views0likes0CommentsDynasty rankings completely broken
I am honestly at my limit with Dynasty rankings in CFP 26. I am the defending national champion, undefeated last season, and undefeated again this season. I have not lost a game at Notre Dame. Here is my resume THIS SEASON: Beat Clemson 31-0 away Beat Alabama 28-7 Beat Texas 38-7 away Beat USC 31-9 Beat Florida State 49-0 away That is five top-tier programs, multiple road blowouts, zero losses, and zero close games. Yet I am still ranked number 2. Meanwhile Georgia barely beat a two-win Georgia Tech team by one score and stayed ranked ahead of me. This is not about wanting things handed to me. It is about the ranking system ignoring: Strength of schedule Margin of victory Road wins Defending national champion status Sustained undefeated streaks It feels like independent teams are unfairly penalized regardless of who they beat. At this point there is literally nothing more I can do on the field to justify being ranked number 1, and that completely breaks immersion in Dynasty mode. If Dynasty mode does not track momentum, prior championships, or cumulative resume, that is a serious design flaw. Makes me not even wanna play this game because of its stupidity Has anyone else experienced this? Because right now the rankings feel cosmetic at best and incorrect at worstDealbreakers. eed to be completely redone or gone for CFB 27
In this picture you’re telling me 249 passing yards per game is considered a D for playing style? So now no player wants to go to my school because I need what I need a 400 passing yards per game average a game? Right, you guys need to put some MAJOR WORK in dynasty next year this is getting absurd in the amount of broken things that have made it this far and this long in this game mode. [CM edit - CAPS]10Views0likes0CommentsRecruiting UI and AI logic are unacceptable
I am posting this because the current state of Dynasty mode makes it impossible to enjoy the game as a team manager. For those of us who prefer to simulate games and focus on roster construction, the system is fundamentally broken. The Interface is a Disrespectful Time-Sink Manually recruiting is not a "gameplay mechanic"—it is a repetitive, mindless clicking chore. Spending over an hour every single season just to assign hours to individual players is infuriating. The lack of basic Quality of Life features, such as grouping tasks or bulk-applying hours to the draft board, is a massive oversight. The UI is inefficient and clearly wasn't designed with the user's time in mind. Auto-Recruiting Logic is Incompetent The auto-recruiting feature is essentially a "delete team" button. After simming hundreds of seasons, it is clear that the AI is incapable of maintaining a roster, let alone securing a Top 5 class. Even at the highest prestige levels, the auto-logic allows the roster to decay until the team is no longer competitive. The AI Actively Sabotages Manual Effort The most egregious issue is that the "Auto-Recruit" setting will actually overwrite the player's manual work. I have repeatedly attempted to target elite prospects manually, only for the AI to remove them from my board and replace them with mediocre 3-star recruits. You cannot "hybrid" recruit; the game forces you to choose between a mind-numbing manual grind or watching your program fail. The recruiting system needs an immediate overhaul. We need a UI that supports bulk actions and an auto-recruiting engine that actually functions based on team prestige rather than defaulting to failure.47Views2likes1CommentRecruiting Broken!!!!!!!!!!!!
I like playing as WKU for the air raid offense. Every time I start up a dynasty with them, they are losing more than 35 players which is fine, but the only players interested: Pure runner Qbs, edges, a few cbs, and absolutely zero other positions interested. Also why would pure runners want to play in an air raid offense. I can only manage to get about 15 signees after targeting players only in the max pipeline, recruited by similar star level schools, and going undefeated winning a natty. After all the updates I would hope this wouldn’t be an issue, but it is beyond frustrating when I can’t just enjoy a good dynasty with an underdog school. Im not the one to typically write reviews or complain on forums but college football has been my escape for the past year and a half now, but now I can do everything right with the team and just keep going backwards.