College Football 27 Customization MUST HAVES
Without these I will start boycotting CFB 27 because at this point customization needs to be better! Most people are NOT asking EA to let them: edit real NIL players, sell created players, or profit from athlete likenesses. They’re asking for: fictional/offline Create-A-Player, editable TeamBuilder rosters, generated recruit editing, offline sandbox freedom. That’s why the frustration feels justified to a lot of fans. The thing that especially upset people:EA initially allowed editing some TeamBuilder players, then later restricted it harder. So players saw functionality disappear rather than improve. That made the community feel like EA overcorrected. And my point about “the consumer isn’t making money” is actually an argument many fans and even some legal analysts make: A user privately creating fictional players in an offline save is very different from EA commercially exploiting NIL. The risk mostly comes if users recreate real athletes and distribute them publicly online at scale. That’s probably why many people think the safest compromise is: What fans want Full CAP in OFFLINE Dynasty only No sharing/download center for created NIL recreations Editable generated recruits Editable TeamBuilder fictional players Keep online modes more restricted That would probably satisfy like 80–90% of the complaints. And honestly, from a technical standpoint, EA could likely implement safeguards pretty easily: disable sharing for created players, block editing of real NIL athletes, only allow editing autogenerated players, require TeamBuilder players to be fictional templates. That’s why EA may currently be more cautious than necessary. The encouraging part is this: EA absolutely hears this feedback. The TeamBuilder/edit-player complaints are among the loudest Dynasty criticisms every single year alongside: sim logic, recruiting balance, presentation depth, formation subs, trophy room/history, protected rivals, and offline customization. So I’d honestly be surprised if CFB27 ships without SOME movement in this area. The biggest clue will probably be: whether they start separating “real NIL players” from “generated/custom players” at the system level. If they do that, then deeper offline customization becomes much easier legally and technically. And if PC support ever happens? That conversation changes completely because mod communities historically solve this stuff almost immediately.43Views3likes2CommentsNo coach ability rewards
I can't get the 3k from players drafted or 1.5k from visiting player wins. I've stated another dynasty hoping this would've been patched by now but still nothing. Its very frustrating to get several years in a dynasty & can't really do much cause of bugs. Can I contact EA? I dont need the points refunded. I just want the glitch fixed.19Views0likes0CommentsCommissioners managing online dynasty’s
EA, please make a College Football Dynasty Companion App for online dynasties. The main thing we need is the ability to advance weeks from our phone and handle recruiting without having to be on console. For online dynasties, especially with multiple users, it would make the mode way easier to manage. Features that would be huge: - Advance week from the app if you’re the commissioner - Do weekly recruiting from your phone - View prospects, boards, visits, dealbreakers, and scholarship offers - See user readiness status before advancing - Send league messages or reminders - View schedules, standings, rankings, stats, and team needs - Commissioner tools like force wins, user management, and league settings A lot of us play online dynasty with friends, and the hardest part is keeping the league moving when people are away from their console. A companion app would keep players engaged all week and make online dynasty way more active.28Views2likes0CommentsDynasty rankings completely broken
I am honestly at my limit with Dynasty rankings in CFP 26. I am the defending national champion, undefeated last season, and undefeated again this season. I have not lost a game at Notre Dame. Here is my resume THIS SEASON: Beat Clemson 31-0 away Beat Alabama 28-7 Beat Texas 38-7 away Beat USC 31-9 Beat Florida State 49-0 away That is five top-tier programs, multiple road blowouts, zero losses, and zero close games. Yet I am still ranked number 2. Meanwhile Georgia barely beat a two-win Georgia Tech team by one score and stayed ranked ahead of me. This is not about wanting things handed to me. It is about the ranking system ignoring: Strength of schedule Margin of victory Road wins Defending national champion status Sustained undefeated streaks It feels like independent teams are unfairly penalized regardless of who they beat. At this point there is literally nothing more I can do on the field to justify being ranked number 1, and that completely breaks immersion in Dynasty mode. If Dynasty mode does not track momentum, prior championships, or cumulative resume, that is a serious design flaw. Makes me not even wanna play this game because of its stupidity Has anyone else experienced this? Because right now the rankings feel cosmetic at best and incorrect at worst553Views1like4CommentsTier 4 Ability Home Sweet Home
Hey i had a question about one of the coach abilities in talent developer. The tier 4 ability “Home Sweet Home” gives a boost to pipeline bonus for whatever position. Does this mean that the players you recruit in your pipeline will get an extra influence because of your pipeline, or does in increase the pipeline tier for those players? Thank youAcquiring appropriate level coaches in dynasty
I am a head coach with level 100 all the ceo, program developer and elite recruiting perks and I still cant get coaches higher then level 20 and always a c or d grade. EA do better. In NCAA 27 allow us to shop coaches so we can better match coaches to our evel and style of play. Im forced to picm a low level coach that doesnt have my same offense or defense. This makes no sense tyhat we cant shop assistant coachesTeam Desparity in OVR challenges
Please stop leveling up low talent teams. I have an 99 OVR team with numerous National Championships and I still have problems simulating against a 75 OVR team. The talent on my team far exceeds the inferior team but yet my team will struggle against a 75OVR team. in simulation. So I play the whole game and I end up blowing them out 150-7. There is no need for me to have to play them but EA makes the inferior team beat my superior team if I simulate. Its a waist of time to be forced to play these obvious inferior teams. EA do better in NCAA 27.57Views0likes0CommentsAdd “Flex TE (FTE)” Depth Chart Position for Modern Offenses
Add “Flex TE (FTE)” Depth Chart Position for Modern Offenses Problem (What’s broken): The current TE depth chart forces one player group to handle two different jobs: - Inline TE (Y): attached to the line, blocks like an OL, plays in heavy personnel - Move/Flex TE (F): detached, plays in space (slot/wing), runs routes in spread/gun This creates: - Inconsistent personnel across formations - Poor role resolution (blocking TE in space, receiving TE forced inline) - Extra setup time and more in-game errors Core Idea: Create a separate Flex TE (FTE) position on the depth chart—similar to SLWR. How It Works: TE Depth Chart (Inline Y Role) - TE1 — primary inline TE - TE2 — secondary inline TE - TE3 — depth Flex TE Depth Chart (F / Move TE Role) - FTE1 — primary receiving/space TE - FTE2 — backup flex TE - FTE3 — depth Formation Logic (Auto Assignment): - Under Center / Heavy Sets (I-Form, Ace, 12/22 personnel): use TE depth chart - Gun / Spread / Empty / Detached Alignments: use FTE depth chart - Wing / H-back / motion-heavy looks: prioritize FTE Dual TE Usage (Inline + Flex in Same Formation): Some formations require both roles at once (one TE attached, one detached). This system supports both simultaneously. Assignment Rules: - Inline TE positions → pull from TE depth chart - Detached/slot/wing TE positions → pull from FTE depth chart Examples: - Gun Doubles w/ TE + Slot TE: - Inline TE → TE1 - Slot TE → FTE1 - 12 Personnel (1 RB, 2 TE): - TE on LOS → TE1 - TE off-ball/wing/slot → FTE1 - Ace Slot / Split Wing: - Attached TE → TE1 - Motion/Wing TE → FTE1 Fallback Rules (for stability): - No FTE available → use TE with best receiving traits - No TE available → use FTE inline (with blocking penalty) Unicorn / Every-down TE (Dual-Role Player): This system should support rare players who can excel both inline and in space—an “every-down TE.” Concept: - Equivalent to an every-down RB who never leaves the field - Can block like a Y and win in space like an F System Rule (Dual-Role Eligibility): - A player can be assigned to both TE and FTE depth charts - If ranked #1 in both → he stays on the field across all formations - Alignment changes based on formation (not substitution): - Heavy sets → lines up inline (TE role) - Spread sets → lines up detached (FTE role) Substitution Conditions: - Fatigue - Injury - Explicit package rotation (TE2/FTE2) Why This Matters: This mirrors systems already in the game: - WR vs SLWR - HB vs 3DRB / PWHB TE is the only skill position still forced into one role, while modern football separates: - Y (inline) - F (flex/move) This system also properly values rare “unicorn” players instead of forcing them into one role. Gameplay Benefits: - Cleaner role resolution (players stay in correct roles) - More realistic substitutions across formations - Less reliance on manual formation subs - Better CPU roster logic - Rewards elite, versatile players - Creates meaningful roster decisions (specialists vs everydown TE) Recruiting & Development Impact: Encourages clear TE archetypes: - Y TE: strength, run block, pass block - F TE: speed, agility, route running, catching - Everydown TE: rare blend of both (premium asset) Bottom Line: Modern football treats TE as two positions: attached (Y) and detached (F). Adding Flex TE (FTE)—with support for dual-role “everydown” players—aligns the depth chart with real usage, improves gameplay realism, and reduces unnecessary micromanagement.46Views0likes0CommentsWould love this for cfb 27
I would love to have the ability to create prospects from scratch in dynasty mode. I don't know why this isn't a feature already. Also is it too much to ask to be able to import draft classes to Madden?? I understand there are licensing limitations, but make it happen already! Would be the best way to guarantee you got my money on both titles every single year.39Views0likes0Comments