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ExpedientFalcon's avatar
ExpedientFalcon
New Vanguard
19 hours ago

Please reevaluate the way visit impact is calculated

Those who are serious about recruiting have no doubt noticed how winning your game is the single biggest factor in a visit. In fact, if you lose on a visit week, it seems that it completely negates any benefit the visit would have had.

This is completely unrealistic. Winning should provide a bonus on top of the base visit boost. It should not be the end-all-be-all of whether your visit wins you the recruit or was a complete waste of hours. In real life, I cannot imagine that a recruit visits a school and comes out saying, "Yes, your campus is fantastic and the athletic facilities and trophy room you showed me are fantastic, but you lost the game by 3 points, so I won't be attending your school."

This is an area of recruiting that strongly needs to be improved. Thanks.

1 Reply

  • Agree, win/loss should have only a minor effect, if any at all, on the overall visit quality.

    But I do think that win/loss should have a noticeable impact on any "visit insta-commit" die rolls (with appropriate buffs/debuffs for beating rivals, winning as an underdog, playing an FCS school, etc.). That way there is still an incentive to win on visit weeks and it better simulates real life.

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