College Football 27 Customization MUST HAVES
Without these I will start boycotting CFB 27 because at this point customization needs to be better! Most people are NOT asking EA to let them: edit real NIL players, sell created players, or profit from athlete likenesses. They’re asking for: fictional/offline Create-A-Player, editable TeamBuilder rosters, generated recruit editing, offline sandbox freedom. That’s why the frustration feels justified to a lot of fans. The thing that especially upset people:EA initially allowed editing some TeamBuilder players, then later restricted it harder. So players saw functionality disappear rather than improve. That made the community feel like EA overcorrected. And my point about “the consumer isn’t making money” is actually an argument many fans and even some legal analysts make: A user privately creating fictional players in an offline save is very different from EA commercially exploiting NIL. The risk mostly comes if users recreate real athletes and distribute them publicly online at scale. That’s probably why many people think the safest compromise is: What fans want Full CAP in OFFLINE Dynasty only No sharing/download center for created NIL recreations Editable generated recruits Editable TeamBuilder fictional players Keep online modes more restricted That would probably satisfy like 80–90% of the complaints. And honestly, from a technical standpoint, EA could likely implement safeguards pretty easily: disable sharing for created players, block editing of real NIL athletes, only allow editing autogenerated players, require TeamBuilder players to be fictional templates. That’s why EA may currently be more cautious than necessary. The encouraging part is this: EA absolutely hears this feedback. The TeamBuilder/edit-player complaints are among the loudest Dynasty criticisms every single year alongside: sim logic, recruiting balance, presentation depth, formation subs, trophy room/history, protected rivals, and offline customization. So I’d honestly be surprised if CFB27 ships without SOME movement in this area. The biggest clue will probably be: whether they start separating “real NIL players” from “generated/custom players” at the system level. If they do that, then deeper offline customization becomes much easier legally and technically. And if PC support ever happens? That conversation changes completely because mod communities historically solve this stuff almost immediately.43Views3likes2CommentsTier 4 Ability Home Sweet Home
Hey i had a question about one of the coach abilities in talent developer. The tier 4 ability “Home Sweet Home” gives a boost to pipeline bonus for whatever position. Does this mean that the players you recruit in your pipeline will get an extra influence because of your pipeline, or does in increase the pipeline tier for those players? Thank youBring back Dynamic Recruits
Ive played this game since the the very beginning and in the past recruits use to be dynamic and were able to go up and down the top 100 throughout the season (a 3 star could turn into a 5 star, a 5 star could turn into a 4 star). Can we please bring that back? It was such a nice thing and I'm sure I am not alone in saying I would love to see this return to the game. This is Day 1 of asking for this, hopefully a dev or someone who could make the suggestion can see this and relay it to someone who has any type of input.36Views0likes0CommentsAdd “Flex TE (FTE)” Depth Chart Position for Modern Offenses
Add “Flex TE (FTE)” Depth Chart Position for Modern Offenses Problem (What’s broken): The current TE depth chart forces one player group to handle two different jobs: - Inline TE (Y): attached to the line, blocks like an OL, plays in heavy personnel - Move/Flex TE (F): detached, plays in space (slot/wing), runs routes in spread/gun This creates: - Inconsistent personnel across formations - Poor role resolution (blocking TE in space, receiving TE forced inline) - Extra setup time and more in-game errors Core Idea: Create a separate Flex TE (FTE) position on the depth chart—similar to SLWR. How It Works: TE Depth Chart (Inline Y Role) - TE1 — primary inline TE - TE2 — secondary inline TE - TE3 — depth Flex TE Depth Chart (F / Move TE Role) - FTE1 — primary receiving/space TE - FTE2 — backup flex TE - FTE3 — depth Formation Logic (Auto Assignment): - Under Center / Heavy Sets (I-Form, Ace, 12/22 personnel): use TE depth chart - Gun / Spread / Empty / Detached Alignments: use FTE depth chart - Wing / H-back / motion-heavy looks: prioritize FTE Dual TE Usage (Inline + Flex in Same Formation): Some formations require both roles at once (one TE attached, one detached). This system supports both simultaneously. Assignment Rules: - Inline TE positions → pull from TE depth chart - Detached/slot/wing TE positions → pull from FTE depth chart Examples: - Gun Doubles w/ TE + Slot TE: - Inline TE → TE1 - Slot TE → FTE1 - 12 Personnel (1 RB, 2 TE): - TE on LOS → TE1 - TE off-ball/wing/slot → FTE1 - Ace Slot / Split Wing: - Attached TE → TE1 - Motion/Wing TE → FTE1 Fallback Rules (for stability): - No FTE available → use TE with best receiving traits - No TE available → use FTE inline (with blocking penalty) Unicorn / Every-down TE (Dual-Role Player): This system should support rare players who can excel both inline and in space—an “every-down TE.” Concept: - Equivalent to an every-down RB who never leaves the field - Can block like a Y and win in space like an F System Rule (Dual-Role Eligibility): - A player can be assigned to both TE and FTE depth charts - If ranked #1 in both → he stays on the field across all formations - Alignment changes based on formation (not substitution): - Heavy sets → lines up inline (TE role) - Spread sets → lines up detached (FTE role) Substitution Conditions: - Fatigue - Injury - Explicit package rotation (TE2/FTE2) Why This Matters: This mirrors systems already in the game: - WR vs SLWR - HB vs 3DRB / PWHB TE is the only skill position still forced into one role, while modern football separates: - Y (inline) - F (flex/move) This system also properly values rare “unicorn” players instead of forcing them into one role. Gameplay Benefits: - Cleaner role resolution (players stay in correct roles) - More realistic substitutions across formations - Less reliance on manual formation subs - Better CPU roster logic - Rewards elite, versatile players - Creates meaningful roster decisions (specialists vs everydown TE) Recruiting & Development Impact: Encourages clear TE archetypes: - Y TE: strength, run block, pass block - F TE: speed, agility, route running, catching - Everydown TE: rare blend of both (premium asset) Bottom Line: Modern football treats TE as two positions: attached (Y) and detached (F). Adding Flex TE (FTE)—with support for dual-role “everydown” players—aligns the depth chart with real usage, improves gameplay realism, and reduces unnecessary micromanagement.46Views0likes0CommentsWould love this for cfb 27
I would love to have the ability to create prospects from scratch in dynasty mode. I don't know why this isn't a feature already. Also is it too much to ask to be able to import draft classes to Madden?? I understand there are licensing limitations, but make it happen already! Would be the best way to guarantee you got my money on both titles every single year.39Views0likes0CommentsImprovements for HS Recruits and Player Roster 27
Player Dev Trait Progression - I would like to see a "Progression Goal" of how a player can achieve Dev Upgrade. Right now in 26, it's hard to figure out if you play and earn enough stats for a player. Do I have enough Solo Tackles for a "Impact" LB to get "Star"? Can I pull a minimum-to-use a low volume for a RB? Is 5 Ints enough for my CB or Safety to earn a Dev Trait Upgrade? - Because I feel like trying to hard to get a "Positional Award/Hesiman" for Player isn't enough or fully earn your player an upgrade. Heck, would making All-American or All-Conference Team be enough? It be nice to have a list of goals for your player to get the dev upgrade. More In-State (with better talent to find) Players based on school location and Previous Record and Accomplishments. - Sometimes, I like to play that Low-Medium NIL Schools like a Wyoming or Missouri for Gameplay Challenge-wise. But it sucks that if I want the best players 4-5 Star Rating Players, I'm force to target HS Prospects in Powerhouse Southern States: Alabama, Georgia Louisiana, Florida or it's second best, the Western States or Midwest: California, Washington, Arizona, Oregon, Ohio, Michigan. - However, if I don't have the Correct Pipeline or ability to upgrade my own, I have no chance because other schools have the better. - I would like it where if you achieve a winning record with a Bowl/Playoff/National Championship appearance, the following season, you will see a bigger pool of quality In-State players that want to join your school. It's how local players would like to stay In-State more and compete with their State University. Ability to earn and equip Mental Abilities - Every HS Recruit is built and thinks differently in real life, and that's true and understandable. However, every coach wants their player to be at the top of their game in-game and off and field. Honestly right now from 25 and in 26, I estimate about 70% of the players we try to recruit in-game will always come out with zero mental abilities or low-tier mentals. And then the 1-5% has the gold-plat mentals, but they're low rated, normal-impact dev trait players. - Like Road to Glory, if we achieve a milestone, we get to earn a mental ability for a player or equip or upgrade a players' mental ability.88Views0likes0CommentsWe need more player archetypes
The main ones of the top of my head are Hybrid OLBs (Micah Parsons, Zach Baun, K'Lavon Chaisson, Isaiah Simmons) and Power Runner QBs (Cam Newton, Tim Tebow, , Sam Ehlinger). Also some of the current archetypes need to be reworked, like Physical Route Runner TE. The PRR TE is missing all of the run blocking attributes.Online dynasty not counting total stats affecting playing style for users
We have a 5 man online dynasty, we have noticed that one of the players all of his playstyle stays are in the low C's for WRs in which they have over 340 receptions as a team as of current. The stats for his my school only show 174 for the total essentially halfing thier stats. This bug is harming all users of the dynasty as we cannot keep WR on roster that are looking for play style no matter how much we throw. Is there a fix for this?68Views0likes0CommentsCALLING ALL DADS
Serious but fun dynasty still going strong, any interested players wanting to join a fun dad league, married folks welcome too. we are mature working individuals who love getting together in a league to play our dynasty games. we advance every other night and do our communicating on discord. simple rules and good comp. PS5 - ACEMAB1914 XBOX - DJACEMAB1914 DISCORD - https://discord.gg/m7YsWw4v43Views0likes0Comments