Why don’t some phys traits match archetypes?
As said above, there are some physical traits that make no sense. For example, “Zone” CBs. Why on earth do zone corners NOT have the best zone physical ability in the game (Robber)? But the “Field” archetype has both Robber and Blanket coverage traits. EA devs really have no idea what they are doing, year after year. This stuff is crazy bro…it’s really not hard to check your product. Do any of y’all actually play your game or do you just whip up some nonsense and say “oh well, these people will still buy it,” because you are the only company that makes these games? This is why there should be no such thing as creative licenses. Y’all really need a competitor so you can stop putting out this trash every year.6Views0likes0CommentsHas EA abandoned this game?
I thought the news of the sale of EA could be promising. I had hoped. I guess that was a wrong assumption... After seeing a title update to Madden set to drop tomorrow, I am starting to believe they are just abandoning this game. I cannot remember the last quality update. They added uniforms and equipment, but have done nothing to address any actual issues since the first title update, really. They have actually created more issues and glitches. It seems every time they add something, it messes up something existing, and then they choose to just leave those things broken. I have lost hope that any existing issues will be fixed, and I firmly believe we will not get any further updates for this game. I don't get why EA would add anything new at this point when they can't even get the things that were already in the game at launch to work again/correctly. They COULD fix most issues with a small patch, but choose not to. They chose to release the first roster update in October after the season was halfway finished. That is how little they seem to care. I truly just wish the things that were added to the game this year simply worked. EXAMPLE: I wish in Dynasty, I could go into recruits(once they are on my roster) and actually edit the styles tab. Throwing styles, running styles, stances, etc. Instead, this has been broken for months, and they choose not to put out an easy fix/patch(hasn't worked for the majority of the life of the game at this point). You edit the styles to what you want, and once the week advances, it just randomizes everything in that tab. HAHA. Each week, my Freshman QB has a different throwing style and stance. SUPER REALISTIC!!! If they can't fix something this small, that is a huge embarrassment for EA and the College Football 26 team. It was in the game at launch, and lots of these were newly added to the game this year. Why add something that doesn't work? Somewhere, they added something to the game that broke this feature in a patch or title update, chose not to fix it, and just decided to leave it. PLEASE EA, just stop adding new things until you can get your game to work with the features it currently has. No sense adding a feature that probably took a lot of time to build, and then just breaking it a couple of weeks later and leaving it broken for the life of the game. It is lazy and honestly just shows you and your team don't care. It is sad to see the Madden team still pumping out updates, and the College Football 26 team just giving up on the game already, with a little over 2 weeks left of the regular season. I expected more in year two. Just more effort. Instead, we got fewer title updates, fewer roster updates, and fewer fixes. At this point I guess we will see if they even put out a college game next year. Nothing surprises me at this point.21Views1like0CommentsCan I get an admin or Dev to explain this to me please…
Why are there stats that we can upgrade that aren’t even listed on the depth chart? For example…I upgraded a running back’s route running and it upgraded: short route running, medium route running, and deep route running. Can you guess which of those isn’t even listed on the depth chart for a running back? That’s right…DRR is not listed. It goes from SRR, MRR…to REL. there’s literally no DRR. But it’s listed in the upgrade screen. Does that stat do anything in the game for a running back? Can they run deep routes? If not, then you are kinda screwing us when a running back is in the slot. This needs fixed. Next…why aren’t archetype attributes listed for all positions in recruiting? If I’m recruiting a contact seeker, why aren’t are his stiff arm stats listed? Why are his trucking stats not listed? Those are his main archetype stats, right? Why do I care about his catching or juke and spin move? He’s a contact seeker. His job is to seek contact…not juke or spin away from it. So, his trucking and stiff arm should be listed there, right? What about strength?! How about backfield threats? Why do I only see the regular catch stat and not contact catch or any of his route running? How am I supposed to recruit a dude for that archetype if I can’t even see the stats that matter for him? Fix your game. This is bad.10Views0likes0CommentsAuto-Generated Recruits in Dynasty Mode Need Major Overhaul for Realism
Recruiting is the foundation of long-term immersion in Dynasty mode, and right now, the system in CFB 25/26 doesn’t reflect real college football in any meaningful way. This post breaks down where it misses the mark, based entirely on real recruiting data from 247Sports, Rivals, and On3—while also recognizing that previous games and mod communities handled this far better. Position, Size, and Speed Mismatches • Offensive Linemen: The game frequently generates 5-star OL recruits at 6’1”, 260 lbs. → In real life, Power 5 OL recruits are almost always 6’4”–6’6”, 290–330 lbs. • Edge Rushers & Linebackers: Many edge players are 6’0”, 215 lbs with 4.3 speed. → That’s not an edge profile. Elite edge recruits are 6’3”+, 240+ lbs, and move with power, not DB speed. • Tight Ends: Top-tier tight ends are often just 6’0”–6’1” in the game. → Real FBS-level TEs are usually 6’4”–6’6”, especially among 4- and 5-star recruits. If you go on 247 sports and look at the top recruits for that position not a single one is under 6’3”. • Speed: Too many recruits across all positions are clocked in the 4.3–4.4 range. → That level of speed is rare even among elite receivers and DBs. In the game, it’s overrepresented and shows up in unrealistic places. Geographic Distribution Is Off • Real-world recruiting is concentrated in Texas, Georgia, Florida, and California. → In-game, top players come just as frequently from low-output states like Vermont or Idaho. That undermines the concept of regional pipelines and realistic talent hotbeds. Positional Accuracy Gaps • Defensive Backs: In real recruiting, nearly all top-tier corners and safeties are Black. → In-game, entire classes of DBs are often white, which doesn’t reflect modern recruiting reality. • Kickers & Punters: At the FBS level, these positions are almost entirely filled by white players. → Yet the game regularly generates Black specialists, which doesn’t align with actual rankings or rosters. What NCAA 14 + CFB Revamped Did Right The most frustrating part is that this issue has already been solved — by the community. The CFB Revamped mod on NCAA 14 completely fixed the recruiting realism problem. The modding community created incredibly realistic, in-depth recruiting classes that reflected actual trends in size, speed, geography, position, and appearance. Classes were balanced, believable, and rewarding to recruit from — because they were based on how the sport actually works. These were created and shared for free, by people who simply cared about the game. I just want to hold EA Sports accountable to deliver at the same standard that a fan community reached with a 10-year-old game and no budget. What Would Fix It 1. Update the recruit generator to reflect: • Realistic size and weight by position • Appropriate and rare elite speed • Geographic recruiting hotbeds • True positional archetypes 2. Apply race-based trends where it’s clearly backed by real data (for DBs and specialists). 3. Give users the ability to edit recruits or import custom classes, as we could in older titles or via Revamped. Final Thought I enjoy the gameplay. It’s fun. College football being back is something I’m genuinely excited about. But the auto-generated recruits are so disconnected from reality that it breaks any long-term investment in Dynasty mode. Recruiting is what defines the future of your program. It’s the core mechanic that gives Dynasty its longevity. And when it doesn’t even loosely reflect how recruiting works in real life, it becomes hard to take the mode seriously over multiple seasons. Nobody’s expecting perfection. But right now, this part of the game simply doesn’t work. Either fix it—or give us the tools to do it ourselves.100Views2likes1CommentImpact
I'm in year 15 of my dynasty and I've begun purchasing packages and I've triple stacked my assistants so we're getting the maximum benefit in game and recruiting our at least we should be but I feel like my recruiting 5 seasons ago with much less abilities was more powerful and efficient. I would think a level 80 coach with CEO and stacked abilities at a 5 star program would be far more efficient in recruiting. Also, when I blow out teams why does the home crowd look somber and sad as if they are the ones getting smoked? They should be losing their minds! Let me know if I'm off or this is valid. Thank you.11Views0likes0CommentsPlease make auto recruiting a per-team setting
I recently started a dynasty with two friends who don't want to handle recruiting, but I do. Seems like it should be simple enough. Auto recruiting is on, but as long as I use up all my hours, it should leave everything I did alone, right? There are a handful of players that I have offered a scholarship at least 4-5 times. They keep disappearing from my board, and getting replaced by randos. This is incredibly frustrating.10Views0likes0CommentsUpdate Dynasty and Practice mode.
I just would like to ask that some could look into USER controlled CPU teams in all modes especially Dynasty. I’m in a 8 team league and when it comes to important games it would be awesome if the User didn’t get an easy game against the CPU. We should be able to invite other user in that dynasty to play against the original user team. Also add up to 8 users to join. Like the multiplayer tab from the ps3/ps4. But online of course. Also practice modes need to be more fluid with play selection and customization to play book should mirror formation substitutions packages. Thanks for the time hope we see some new updates. Keep up the good work!13Views0likes0Comments