Recruiting Idea for 27’
Recruiting: We need dealbreakers that are less ridiculous. For example...I usually just play offense only, so I have no control over what my defense does, but I'll lose linebackers because their dealbreaker is based on how many tackles they get. For receivers, it's based on how many receptions receivers get, so if I'm not getting at least 20 catches per game for just WRs, the dealbreaker will fall, and I'll lose the recruit. It's kinda ridiculous. The dealbreakers make sense to have, but they either need to have their thresholds lowered or they need to add multiple options per recruit... For example: If a receiver has multiple dealbreakers (or maybe not call them "dealbreakers" but rather "motivations")...If he has multiple motivations, let's say 3 of them... 1. Team Receptions (Not just WR receptions) 2. Team Receiving Yards 3. Team Receiving Touchdowns Then you could take those and weigh them or use percentages. Let's say it's 33.3% per, unless we can find a 4th to add to round it out to 25%. They could make a motivation gauge for each player, and that gauge could go up or down, based on how much of each of those motivations your team is getting. This way, you could still get a recruit if you have a lot of yards and touchdowns, but don’t throw the ball 50 times per game. Another thing...They need to have coach prestige grades for each coaching position. It's so frustrating that you can win 3 championships in a row and somehow have a B- coach prestige in recruiting. Sorry, but I'll NEVER feel like that makes sense. The coaching positions need to have a breakdown similar to what I said above, but it should be like 80/10/10 (HC/OC/DC) or something like that. When recruits and media talked about Alabama when Saban was there, they didn't say..."Well, his offensive coordinator was hired elsewhere, so he's not all that prestigious anymore." It's stupid and very shortsighted.5Views0likes0CommentsDealbreakers. eed to be completely redone or gone for CFB 27
In this picture you’re telling me 249 passing yards per game is considered a D for playing style? So now no player wants to go to my school because I need what I need a 400 passing yards per game average a game? Right, you guys need to put some MAJOR WORK in dynasty next year this is getting absurd in the amount of broken things that have made it this far and this long in this game mode. [CM edit - CAPS]10Views0likes0CommentsRecruiting UI and AI logic are unacceptable
I am posting this because the current state of Dynasty mode makes it impossible to enjoy the game as a team manager. For those of us who prefer to simulate games and focus on roster construction, the system is fundamentally broken. The Interface is a Disrespectful Time-Sink Manually recruiting is not a "gameplay mechanic"—it is a repetitive, mindless clicking chore. Spending over an hour every single season just to assign hours to individual players is infuriating. The lack of basic Quality of Life features, such as grouping tasks or bulk-applying hours to the draft board, is a massive oversight. The UI is inefficient and clearly wasn't designed with the user's time in mind. Auto-Recruiting Logic is Incompetent The auto-recruiting feature is essentially a "delete team" button. After simming hundreds of seasons, it is clear that the AI is incapable of maintaining a roster, let alone securing a Top 5 class. Even at the highest prestige levels, the auto-logic allows the roster to decay until the team is no longer competitive. The AI Actively Sabotages Manual Effort The most egregious issue is that the "Auto-Recruit" setting will actually overwrite the player's manual work. I have repeatedly attempted to target elite prospects manually, only for the AI to remove them from my board and replace them with mediocre 3-star recruits. You cannot "hybrid" recruit; the game forces you to choose between a mind-numbing manual grind or watching your program fail. The recruiting system needs an immediate overhaul. We need a UI that supports bulk actions and an auto-recruiting engine that actually functions based on team prestige rather than defaulting to failure.47Views2likes1CommentRecruiting Broken!!!!!!!!!!!!
I like playing as WKU for the air raid offense. Every time I start up a dynasty with them, they are losing more than 35 players which is fine, but the only players interested: Pure runner Qbs, edges, a few cbs, and absolutely zero other positions interested. Also why would pure runners want to play in an air raid offense. I can only manage to get about 15 signees after targeting players only in the max pipeline, recruited by similar star level schools, and going undefeated winning a natty. After all the updates I would hope this wouldn’t be an issue, but it is beyond frustrating when I can’t just enjoy a good dynasty with an underdog school. Im not the one to typically write reviews or complain on forums but college football has been my escape for the past year and a half now, but now I can do everything right with the team and just keep going backwards.So done with EA and CPU in sim
I’m beyond tired of losing in sim. How is it logically possible to lose consistently in sim to teams that are considerably inferior to the team that you’ve built? It is getting ridiculous. In the screenshot provided above you’ll see a 99 overall rated Alabama team that is 5-4 because the sim decided to make the season “interesting”. I have dealt with similar situations with other teams I user with and it is extremely frustrating to be wasting time investing into a game that screws me over because the computer feels like it. I hate that this is a thing in the game, why not just make the game logical??19Views1like0CommentsSuggestions for dynasty in ncaa 27
Easy changes: Fix AI recruiting. Why are there multiple 2-3 stars with no offers but schools like UDEL only have 9 recruits. It sucks being 15 rating higher than the entire conference Make us able to add teambuilder teams instead of replacing Allow custom rivalries after every season. I want to make a game a rivalry after its a close game 3 straight seasons Bring back offers to join a conference Custom rivalry week. If i have a dynasty with a buddy (ex: UDEL and Missouri St) I want to make that a game always played in the final week Make player ratings change based on performance. If a 81 rated senior wins the heisman they should get a boost in rating and drafted higher dynamic skill caps. If the skill caps max out at 83 but my player has a 1000 yard rushing season they should be able to progress more In-game Stadium Builder for when my team gets better and needs higher capacity no limit on players in teams. Even if some players are fake allow seeing stats of previous seasons Medium Difficulty Changes: Conference builder with custom names/delete conferences Custom rules like 2K has (# of teams in playoffs, change transfer rules, etc) Hard Changes: Add FCS (Probably never happening)15Views0likes0CommentsRepeat Abilities
A lot of archetypes get the same abilities. For example, physical receivers, contact seeker rbs have easier time getting abilities, while speedsters, and elusive bruisers rarely get all abilities. For Defensive tackles, none of then have inside disrupter(for the ones that can get it). I scrolled through all the Dts and none of them had the ability. The abilities need to be better distributed so different archetypes can get their abilities not the same ones over and over..6Views0likes0CommentsProx. to Home error
There’s an error that negatively impacts only BC fans playing as them in Dynasty mode. When you try to recruit players to BC, the game assigns the recruit’s “Proximity to Home” grade as a B+ for all in-state recruits from Massachusetts and nearby Rhode Island, and Connecticut. Meanwhile, further away New Jersey is an “A”. This is obviously a geography mistake and should MA, RI, and CT should all be an A+ for BC. This mistake makes it unfairly harder for BC fans to compete in the game, since we’re not getting the full impact of Hard Sells with incorrect Proximity to Home, and our visit scheduling is more expensive for our local recruits than for our Dynasty competition.20Views0likes0CommentsAdd Create a player in Dynasty mode
Okay y'all made a new update congratulations but y'all still haven’t added to create a player in dynasty mode something we all keep asking for and y'all haven’t done it yet. Updating uniforms and equipment is useless because you don’t want to fix what the game needs. That why this game rating is going down. Add what we ask for and then College football won’t so trash after all.125Views3likes1CommentTransfer Portal - Commit to other team, end up on my roster week 1
I haven't talked to anyone else who's had this happen to them, but it happens to me all the time. I'll lose to another school in the transfer portal, but that player will still end up on my roster week 1. Multiple players too, I've had up to 4 in one off-season, and all were 87+ overall. Not sure what it is other than possibly they're getting cut by their new team? If so, why are they cutting a 92 overall RB? Let me know if anyone else has had this happen. At the same time, it's hard to complain about! -RichHomie47Views0likes0Comments