Cornerback RTG is Completely Unbalanced
The gameplay loop for the CB position appears to be either not working as intended or completely unbalanced. Very rarely is your player rewarded for playing good defense (covering a zone, locking down your man), and a 3rd down stop on a 1 yard run will net you a total of 0 points on the coach happiness/teammate grade meter. With fatigue off, wear & tear off, and auto subs off, you will automatically be removed for at least a drive for hitting F on the aforementioned scale, which is possible if your teammates are the ones failing on defense. A majority of your playing time/coach happiness seems to be dependent on your team when the ball isn’t thrown your way, which to me takes away from the purpose of the entire road to glory aspect of the game mode.