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Steve0wn's avatar
Steve0wn
New Traveler
2 days ago

The ridiculous New Year New Crew challenges

There's several threads working about at least a couple of these, some of them citing potential glitches. I think they're all doable -- I've finished all but the Lock In one -- but they're flat-out silly, and created by someone who seems to hate football and especially those who play this game.

On Lock In, there's one unstated rule: You get points for successful laterals, and that's the only way to get to 10pt on the first drive. Also, the PAT (whether kicked or a 2pt try) doesn't count toward these 10pts, so you have to get 4pts off laterals before scoring. Then, after the wasted time on that first drive, you have to score 40 more pts in the remaining quarter and a half. I think the key there is you have to let ND score as quickly as possible so you can get the ball back; their offense runs much better and seems much less turnover prone than every other team faced in these challenges.

Next there's one that calls for throwing 0 incompletions in the 2nd half. This is either a typo or a glitch; if you DO throw 2 imcompletions you check off the box for that star.

There's a Clemson one where you have to get 400 total yards; for that you have to let them score immediately (but only in the first half, because you can't let them score in the 2nd half). That will get you a kickoff that you can avoid running back to run offensive plays for the yards.

On all of them there's at least 6 downs to get 25 yards, and I'd swear there were a couple where it went to 7 downs in the 4th quarter. This makes for even more silliness as the PA announcer and fans get all hyped up for 3rd and 4th downs that are basically just 2nd downs.

For all this crap you get an 86+ card (non-BND) after doing 4, and presumably an 88+ for finishing all 8 challenges. I'm going to finish them, and I'm sure EA and whatever devs are behind this are laughing at me for it.

1 Reply

  • Steve0wn's avatar
    Steve0wn
    New Traveler
    2 days ago

    UPDATE:
    I finished the last of the 8 challenges -- Notre Dame suddenly developed a case of fumble-itis, to my benefit. Also, as I learned on Reddit, pitches using speed option count as laterals.

    The "reward" as expected is an 88+ pack, but there's an upgrade path with Sets that can slowly bring trade the 88 guy (I ended up with a non-BND version of the same guy I got from buying a pack earlier) up to a 93 version of somebody else. The sets use the pack guy you get plus one non-BND guy with the same rating. So, two 88s turn into an 89, that 89 plus another one turns into a 90, etc. So before you quicksell whatever you get (as I did earlier with my 86 guy from the first half of the challenges), check whether you have guy(s) to do the upgrade. I suspect this will also affect auction prices at least in the short term, or on Wednesdays for however many weeks this goofy challenge path runs.