Multiple EA Games Fail When Entering Matches on University Network
Hello EA,
I am the Network Specialist for a University, and we are investigating a connectivity issue affecting multiple students across more than one EA title.
EA SPORTS College Football 27 is one confirmed affected game, but it is not the only EA game showing this behavior.
Symptoms
Players can successfully:
Sign into Xbox Live
Sign into their EA accounts
Join friends or squads
Remain in the pre-game lobby
Complete matchmaking
However, when the game transitions from the lobby into the actual match, the affected player is returned to the lobby while the rest of the squad enters the match.
No error code is displayed.
Network Environment
Organization: <removed> University
Firewall: Sophos XGS4500
Firmware: SFOS 22.0.1 MR-1 Build 490
Outbound Internet uses source NAT/PAT
All student traffic generally exits through one public IPv4 address:
<removed>
Troubleshooting Completed
Xbox NAT Type reports Open
No Double NAT is reported
Xbox Live functions normally
Players can authenticate successfully with EA
Other non-EA online multiplayer games work normally
The issue appears to affect multiple EA games
Multiple students have reported the same behavior
Critical Comparison Test
Using the same Xbox, same EA account, same game, and same squad:
Campus network
Sign-in succeeds
Squad and lobby functions succeed
Player is returned to the lobby when the match begins
Cellular hotspot
The player successfully enters and plays the match
The only meaningful change is the Internet connection, NAT path, and public IP address.
Timeline
The issue began approximately in late 2025 or early 2026.
Confirmed Affected Games
EA SPORTS College Football 27
[Add other affected EA games here]
Request
Can EA investigate whether there are any known issues involving:
Multiple legitimate EA players sharing one public IP address
Large shared-NAT environments such as universities, hotels, or military installations
Matchmaking or game-server session limits based on public IP
Anti-abuse, rate-limiting, or reputation controls applied to public IP <removed>
Changes introduced in late 2025 or early 2026 that could affect shared-NAT networks
We are happy to provide timestamps, affected account details, packet captures through our firewall administrator, and other diagnostics if needed.
Thank you.
[CM edit - removed identifying information]