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@Mister_Crac wrote:I just don't see how 2 versus 2 would work on a small smartphone screen.
Read my suggestion above. It‘s the same maps, same interface, just 2 players sharing 1 base. And obviously this would work on a small phone screen, since nothing about the maps or the interface is changed.
@xMaksuss wrote:Read my suggestion above. It‘s the same maps, same interface, just 2 players sharing 1 base. And obviously this would work on a small phone screen, since nothing about the maps or the interface is changed.
There would still be more units on the field than there are now, and with the current setup this would simply not be playable.
Also, can you please leave this nonsense be where you increase the font size in which you post? It is annoying to always have to fix that when quoting your posts. ☹️
- 7 years ago
I can‘t see that well, having the text a bit bigger really helps me to type.
To reduce the total amount of units on the field I also had the suggestion of reducing the pop cap. But tbh I don‘t think that too many units on the field is that bad, we have to betatest it to see if the game is still playable with so many units on the field. Maybe increasing the unit respawn timer will be necessary.
I think with some experimentation and optimization a 2 vs 2 mode on the same maps is indeed possible.
- EinarThePillager7 years agoSeasoned Ace
@xMaksuss wrote:To reduce the total amount of units on the field I also had the suggestion of reducing the pop cap. But tbh I don‘t think that too many units on the field is that bad, we have to beta test it to see if the game is still playable with so many units on the field. Maybe increasing the unit respawn timer will be necessary.
I think with some experimentation and optimization a 2 vs 2 mode on the same maps is indeed possible.
I think a map would get too crowded if there were like 20 to 24 units moving and attacking the other team. Proven that half of all the units are lined up on one side, doing an offense might be tricky if there are so many units guarding each other. Chances are the central pad is left vacant cause all 4 players don't want to risk being attacked with at least 8 units at once. It might end badly with ties again and again. I would suggest a 10 to 20% map size increase and allow allied units to occupy the same tile. Also tiberium should be more valuable as you only get to have 2 nodes as the other belongs to your ally. I would suggest that the tiberium lasts twice as long. I have a feeling Ion cannon and catalyst missiles can be used to break a really tough defense. We should also implement a unit exclusive to this map to break tough defenses. The demo truck I suggested before would be nice, even if GDI uses it. For GDI, however, the driver in an AI, like a robot sitting on the driver's seat.
- 7 years ago
@xMaksuss wrote:I can‘t see that well, having the text a bit bigger really helps me to type.
Well then all is forgiven. 🙂
@xMaksuss wrote:To reduce the total amount of units on the field I also had the suggestion of reducing the pop cap. But tbh I don‘t think that too many units on the field is that bad, we have to betatest it to see if the game is still playable with so many units on the field. Maybe increasing the unit respawn timer will be necessary.
I think it might also be a problem if one of the four players has a disconnect. Then the one remaining person on that team would have to fight against two armies - doesn't seem really fair.
- EinarThePillager7 years agoSeasoned Ace
@Mister_Crac wrote:
@xMaksuss wrote:I can‘t see that well, having the text a bit bigger really helps me to type.
Well then all is forgiven. 🙂
@xMaksuss wrote:To reduce the total amount of units on the field I also had the suggestion of reducing the pop cap. But tbh I don‘t think that too many units on the field is that bad, we have to betatest it to see if the game is still playable with so many units on the field. Maybe increasing the unit respawn timer will be necessary.
I think it might also be a problem if one of the four players has a disconnect. Then the one remaining person on that team would have to fight against two armies - doesn't seem really fair.
2 vs 1 isn't fair unless the lone player is a psycho who thinks he can beat two thugs with a baseball bat. It would be a tough run for that lone player, so I would suggest that if someone disconnects, his ally should gain control of his harvesters, units, limit cap and tiberium. Then he can face 2 opponents like a mad man. Proven the player has a strong reaction time, he could beat or at least give his two OP opponents a hard time winning.
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