Forum Discussion
- 6 years ago
@willy28Laoisok wrote:
@xMaksussI hope they will implement these units as soon as possible because this game is very fustrating.The commandos might be implemented, but you have to consider multiple things:
What holes in the roster do they fill? What makes them unique? Is it fun to use them? Is it fair to play against them? How did they behave in the other C&C games?
In the other C&C games, commandos could oneshot any building, obviously that doesn‘t fit rivals at all. So how about changing it so it only deals bonus damage to buildings?
In the roster they would act as an somewhat expensive anti-infantry and anti-building unit with some unique features:
GDI: has a jetpack just like JJTs.
Nod: Is stealthed like the stealth tank (in C&C 3 it was stealthed only while standing still, this doesn‘t make sense in Rivals since it always automatically attacks enemies. So either make it stealth while moving OR disable automatic shooting so that it only attacks if ordered to.).
Both factions: unit cap of 1 (can be changed it needed).
This is how I personally would implement them. Redwood, take notes!
But honestly the game doesn‘t need new units. New units are always nice, but the game doesn‘t need them. They are a good addition, but they are not really necessary. What it needs is a new and refreshing gamemode. A 2v2 mode was suggested dozens of times, and I personally would love to see a mode where your units rank up ingame just like in the other C&C games.
If a new gamemode is too much to ask for, they could implement a new commander. Commanders have a bigger impact on the game than just units and they might bring completely new ways to play.
If that is still too much to ask for, then we at least need unique events. The wargames were an attempt, but only the first one was good, the other 2 completely failed.
We need something new and refreshing. New units are always nice to get, but the actual game stays the same.