Forum Discussion
@willy28Laoisok wrote:@xMaksussIf the firehawks implemented act as both fighter and bomber at the time, right? While the shadow teams will implemented as a stealth sniper unit, right??
If firehawks attack both air and ground, they would be really strong. But maybe devs can implement it somehow.
Shadowteam can be implemented as anti-infantry with stealth. How exactly this is implemented is up to the devs.
Which other units will be implemented next are unclear. Usually it‘s units which exist in the C&C games, only rarely they do not exist (Centurion for example (OR I might be wrong and they actually exist in a C&C game( I didn‘t play C&C 2))). So firehawk, shadowteam, or how about the RIG?
What will be look in your artwork?
I hope it will be implement as well as the firehawks, shadow teams.
- 6 years ago
firehawk = talon in C&C rivals
shadowteam = sniper in C&C rivals
i would rather suggest to add more faction like scrin so player have exciting choice of decks.
- 6 years ago
@DarkGarithos wrote:firehawk = talon in C&C rivals
shadowteam = sniper in C&C rivals
i would rather suggest to add more faction like scrin so player have exciting choice of decks.
Yes, in my opinion the firehawk will not be implemented because there are just too many similar units.
But the shadowteam have a good chance! They don‘t have 2 tile range, so that doesn‘t make them similar to snipers, and they have stealth, which is unique. If they now sound like flametroopers but with stealth, how about giving the shadowteam more damage and speed, but less HP? Boom, new alternative unit for flametroopers.
Also, while flametroopers can be attacked by air (like talon) while walking to their destination, shadowteams can not because they are stealthed, and only infantry can decloak them.
Having alternative units is always nice because it brings lots of variety. For example, snipers and shockwaves have the same job (let‘s ignore base damage), but they are played completely differently - shockwaves charge heads first into battle, snipers stand safely in the back. You have free choice on what unit to use and you can adjust your strategy to it.
- 6 years ago
@willy28Laoisok wrote:
@xMaksussHow about the Rig?
What will be look in your artwork?
I hope it will be implement as well as the firehawks, shadow teams.Hey, I am not an artist, I can only give ideas, feedback, discuss and offer help . x)
I can, however, give ideas for the artwork! For example:
It wouldn‘t make sense to occupy it more than 1 tile in my opinion. It should be able to slowly drive to a destination and unpack on 1 tile. It should be attempted to keep the design of the original - 2 cannons on the sides, a rocket launcher in the middle. If that is not possible because of the limited space, only 1 cannon can be used, with the rocket launcher attached either above or somewhere else.
Ingame, the RIG should get bonus resistances just like the tick tank, but it shouldn‘t be as high. Setting up on launchpads might be too strong, so maybe it should set up only outside of launchpads. It can repair all surrounding vehicles (includes tech like titan), but unlike the healing drone it‘s flat HP and the rate is slower. Flat HP means it heals the same amount of HP for any unit, regardless of its max HP. This means that a low HP unit, like a pitbull, will be healed faster than a high HP unit, like the mammoth (healing drone heals max HP, this means it‘s more effective on beefier units). Can‘t heal itself. It has anti air, but it‘s rather weak. It should barely be able to defeat a banshee. It is build from techlab ( I think it‘s too strong for war factory). Cost, HP and damage can be adjusted later.
This is how I would implement it. Sounds like a fun unit to me. 🙂