6 years ago
AI Feedback Thread
I think there is no doubt that there is something not quite right with the skirmish AI in Tiberium Dawn. Just saying "its realy bad" would not be constructive in any way though, so i took some time t...
- Game still crashes for no reason. Quick matches freeze for no reason all the time
- Fix the trucks, they currently ignore any Gems if ore is nearby. (especially bad in arena)
- Make Allied Countries properly give bonuses (Germany is the only one that works)
- Make Naval/Sub Pen and Fake Naval Yards not required to be killed in order to win the game. Else make them have to be built closer to shore. I'd prefer the former.
- Tell players which map they are playing before the game loads up
- Fix Repair/Sell Hotkey (currently it requires you to hold the key down when it's supposed to be 'toggle')
- Increase/uncap the maximum map scroll rate
- Have the game check for draws if players have no money, no facilities, no combative units, and the game hasn't progressed for 3 minutes.
- Make inputs client sided, not server sided. (IE. If i click on a tank, and after the delay it moved out of the way it should still register as an attack order) This would also fix all that deselecting and inputs not going through.
- Do whatever you need to do so tanks and units are more responsive, seems to have a delay.
- Allow Holding Scatter/Stop to repeat that same order to the selected units.
- Fix bookmarking position. Currently they set the bookmark with an offset of 3 spaces to the right. (so if i have a war factory on the left edge of the map) I will ALWAYS have to move my screen to be able to see that War Factory
- Selling and repair sounds shouldn't be heard by the enemy.
- Since they lowered the punishment for losing all powers, they are saying it's ok for them to change the game from the original. I'd like no infantry to pop out of vehicles, and have the CY always give an engineer if sold. Removing luck based elements seems like a good idea imo.
- Super Tesla - can place a tesla on top of inf making it 2/3 times harder to kill - example: https://www.twitch.tv/docsworld/clip/ProtectiveIcyAsparagusTheRinger
- Maps; This will be controversial, but removed Path and added Things To Come. Things To Come is so uneven. Wouldn't be too hard to edit the map so each starting location had similar resources
- Starting locations - changed to only corner vs corner. Traditional 1v1s were always corner vs corner on WestWood online days, currently they are just random.
Regards,