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Artriedes's avatar
7 years ago

As a mammoth user, i really wish they COULDN'T shoot air

The devs really did a good job of making every unit in the game as stupid as possible. Units always default to doing the opposite of what you want it to do. Let's say you send a laser squad to a tile adjacent to an enemy riflemen squad and an enemy orca. It will attack the riflemen squad by default. It gets particularly frustrating with the air attack ability of the mammoth. You send it to a tile next to an enemy talon and an enemy predator, and it will waste precious time attacking the talon by default while getting killed by the predator (no idea why it would prefer using its super weak weapon rather than its super strong cannons).  It's like the units in this game can read my mind and opt to do the exact opposite of what i want them to do, the second i forget to give explicit orders. So interestingly, it turns out the mammoth would be a better, more useful unit and easier to use if it didnt have the air attack ability. Who would have thought!

8 Replies

  • Yeah, the auto attack in this game is definitely implemented in a non-intelligent way. The same goes for a unit trying to chase an opponent. It is extremely stupid that you have to give the order to attack again, and again, and again, and again. ☹️

  • @Artriedes I remember Tiberium Wars, units will prioritize correct target over wrong targets exactly as told in the intelligence report. But won't switch target if already engaging.

    This one doesn't and yes... your mammoth tank would attack your talon, but you need to observe how the coding works.

    Units will attack as soon as it's in the line of fire, so when you put a mammoth tank and have the turret facing riflemen while a predator is at your mammoth's right flank. The mammoth will attack the riflemen because it's requires less time for its turret to turn and fire.

    So... approach your mammoth from the right direction, make sure its turret is facing the predator already so the auto-attack will set the target on the predator, otherwise... it will attack the riflemen and you need to manually order your mammoth to attack.

    About mammoth rocket pods, you're going to screw with the tradition of command and conquer, removing the rocket pods from the mammoth tank will ruin its identity as a mammoth tank, because mammoth tank WILL ALWAYS have rocket pods for AA, and believe me... their AA firepower were scary, you should be happy they made it weak in Rivals, another workaround is to make the rockets effective against vehicles but can't target aircraft.

    If you know how the game works, you know what you're doing and you are aware of what's gonna' happen next and act upon it.

  • EinarThePillager's avatar
    EinarThePillager
    Seasoned Ace
    7 years ago

    @XanderTheV wrote:

    About mammoth rocket pods, you're going to screw with the tradition of command and conquer, removing the rocket pods from the mammoth tank will ruin its identity as a mammoth tank, because mammoth tank WILL ALWAYS have rocket pods for AA, and believe me... their AA firepower were scary, you should be happy they made it weak in Rivals, another workaround is to make the rockets effective against vehicles but can't target aircraft.


    Well, it doesn't seem to line in with the avatar, who can't attack air units. Maybe a single laser soldier should be docked on the avatar to give it an ability to fight back weak units like talon, venom, drone swarm and laser drones. I think the mammoth's ability to shoot air is Ok, but makes it more flexible than the avatar, who can't even fight back a banshee.

  • XanderTheV's avatar
    XanderTheV
    7 years ago
    @EinarThePillager If you wish to add rocket pods to avatar... well... i can agree with that too, there is was a unit in kane's wrath called the redeemer which is an overpowered version of avatar, you can install rocket pods there.

    So a shoulder-mounted rocket pods on the avatar could work. But as terrible as mammoth tank's rocket pods.
  • EinarThePillager's avatar
    EinarThePillager
    Seasoned Ace
    7 years ago

    Speaking of mammoths vs avatars, I want to point out that chem buggies are inferior compared to shatterers. Either the chem buggy needs a buff or the shatterer needs a nerf. Shatterers stun their infantry target as they attack, making it very dangerous to all sorts of infantry, from the simple laser squad, to the tough MG nest, to the buff grenadier and the hilarious fanatic.

    No infantry stands a chance against a shatterer if its in its defensive (and perhaps boosted) state. Zone and cyborgs fall to one, but would heavily scratch them. The stun needs to go or the stun must also be applied to chem buggies.

    The stun part of the chem buggy is based on its chem spray... what difference does it have to the chem warrior? Its seems to be the same attack, you just simply merged a chem warrior and an attack buggy. The chem buggy's spray should actively stun one member of the squad and render them unable to attack. The chem warrior's attack should be ranged but reduced in damage. Kind of like a Nod sniper that hoses its foes at a distance with chem.

  • DarkGarithos's avatar
    DarkGarithos
    7 years ago

    @EinarThePillagerIn my opinion, shatterer are now weak unit as dev nerfed its speed and health compare to chem buggy, shatterer should be buff with ability fire while moving just like chem buggy. In fact chem buggy apply gas base on nod jade ability, whereby shatterer is like mini disruptor base on gen solomon ability so chem buggy shouldnt have stun ability as the unit apply tiberium gas, those units ability applied almost exactly like tiberium pc games

  • EinarThePillager's avatar
    EinarThePillager
    Seasoned Ace
    7 years ago

    I don't know how GDI should be balanced with Nod; the shatterer vs chem buggy was just my suggestion. I mean why does Nod have 2 MBT's while GDI has one? Scorpion and tick tanks vs predator tank... its like GDI should have another MBT.

  • DarkGarithos's avatar
    DarkGarithos
    7 years ago

    Just make make GDI unit become usefull again, what they nerfed recently to certain GDI unit must put it back to balance NOD, like eg: shatterer and slingshot, they make those units with limited ability and yet dev nerfed it to become useless units..this make me wonder why build the unit just to make it become useless. Nowadays, there is alot of tech deck users playing this game so i wonder why complaining about certain GDI unit to be nerfed and yet dev follow their complaint. Some player just stop crying like a baby just because you dont know how to play and keep losing you complaint everything need to be nerfed, that's BS.

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