Forum Discussion
Challenge battles are the only way that this game redeems the “pay to win” culture that is developing in mobile games. The way this recent change is addressing the basically giving up on the free2play community.
Who actually has units with 1.5 levels of the league cap? The top players have level 12 units, but the cap is 15 in tiberium. Am I forced to stay out of the top league because I like spending money on the rest of my life?
i love the change of removing 2x medals for challenge battles. It hurts me personally, but it’s smart. Unfortunately, reducing the triggers for those challenge battles at the same time makes the F2P player feel even worse about the constant bombardment of high level units.
If someone uses units that are a stat-check (units that do well against themselves like tanks), the only factor in how effective they are is the level. Any low level player who uses basic infantry, tanks, nod bikes, etc will lose 100% against higher level units. That would be less annoying if that weren’t best strategies for taking on someone with advanced units that are locked.
so, either we lose a regular battle against high level units, or we lose a challenge battle against high tech units, or probably both.
i use nothing but level 8 or 9 units in the tiberium league, and it gets frustrating to constantly fight rich kids with too much access to daddy’s credit card paying a company that is more interested in the whales than the rest of us. If you want a game that dies in 1 year, keep it up. Otherwise, don’t cater to the rich.
- 7 years ago
You don't like playing vs. Player with High Level Units? Pay!...or stay in your low League... really?
Even 1 level difference is already not a fair match, you really give a *, you want people to pay.
But I won't pay these too high prices, I will soon just stop playing if it bothers me too much.
- 7 years ago
I have a few friendly tips for you, as almost all my battles are now challenge battles:
When leveling up your army, go to the 3rd tear of the level but do not press the level up as this will keep your army very strong one level lower.
Secondly, improve your strategy. One of best stratagies is to scout with infantry and then choose my next unit acrodingly.
Avoid buying two harvesters early as the more units you have the longer it takes for create new units the more you have.
Maybe take out your opponents harvesters.
Try to take the first missile, potentially steal the launch just in time.
Take out the enemy base with strong unis if you can get a cross safely.
Hope that helps. 😀
- 7 years agoThey’ll make plenty in that year and cash out to the next hit
- BattaIia7 years agoSeasoned Aceyou guys do realize that these changes make challenge battles better in every way?
A) They are easier to trigger when you are a lower level. 4 levels below league cap instead of 3.
B) You don't want medals from winning, you want exp. Exp gets you crates and unlocks. Medals gets you HARDER MATCHMAKING! Matchmaking is based solely on levels, so if you win a challenge battle, you went up like half a matchmaking bracket! Now you aren't punished for winning challenge battles.
@mrkhdsn001
"The game is about strategy, but when playing with a half full deck, even the best strategist will loose to an average player with a significant superior arsenal! ... "
This isn't the case. You never play without a commander. And the starting commanders are actually some of the best ones. Strongarm is used by some of the top players, and same with Seth. Yea, they aren't flashy with ion cannons, but you aren't at a disadvantage for not being able to use them yet.
You guys need to calm down and actually read the patch notes rather than jumping down poor Dance's neck. All of this is to help you, the little guys. None of this helps the pay to win players.- 7 years ago💞 for BattaIia ⬆⬆⬆
- 7 years ago
Exactly great post.
About Command & Conquer Franchise Discussion
Recent Discussions
- 2 hours ago