crash and burn
Command and Conquer: Rivals.
This game is dead on arrival if some parts of the game cant be fixed. Units are not defending themselves. If something fires at your units, they should return fire. Once a unit is given move orders it should take the shortest route possible to reach the designated spot. Nod Rockworms move entirely too slow, as do most of the units in the game.
Hundreds of dollars in tiberium will be coming in but unit build times appear to be bottlenecked. This is one of the key fatal flaws.
Like many games that rely on microtransactions, this game becomes a race to the middle or top two thirds. Then it becomes an extremely slow grind.
There also arent enough unit slots for all the various types of units. Limiting the players choices. This doesn't add anything to the game.
We all play games for fun but, this game is becoming very disinteresting. Please work very hard to fix these issues and create new ways to play.
I cant recommend this game to anyone in its current iteration.