Forum Discussion

iLikeToSnipe21's avatar
7 years ago
Solved

Disruptor needs a base damage nerf

The Disruptor needs a serious, ASAP nerf to base damage. It takes only 4 shots to kill a base from full health. If you manage to launch the first missile you can easily kill the enemy base with one before they have any time to counter it.

I'm just stomping people with it right now. Feels pretty unfair.


  • @iLikeToSnipe21 wrote:

    It takes only 4 shots to kill a base from full health.

    I can confirm that a LV10 Disruptor (with no training) did at least 15847 damage a hit from two tiles away (my base was LV10 with 3 training).  The Disruptor always used to be strong against bases, but this feels like the early days of Flame Tank rush.

    My guess is the change to disruptors for base damage didn’t scale like the patch notes said.  It was supposed to be 250 damage to 400.  Based off scaling, a LV8 Disruptor does 1100dps, and a LV10 does 1300.  Things are relatively linear, so a LV1 Disruptor would be doing 400.  The tooltips are correct.  But the Disruptor shoots once every 6-8 seconds (I can’t remember).  At LV10, that should be 10,600.  So it feels more like 250 damage went to 600.

20 Replies

  • emandab98's avatar
    emandab98
    7 years ago

    Well he didn't really need any more harvesters at that point he had already built up enough to spam the two plus Jackson so your point is moot.

  • emandab98's avatar
    emandab98
    7 years ago

    @NegativeZero21 wrote:

    Yeah, it’s still happening. Had it happen once on the credit blitz (won the first nuke launch and he just sent over a few disrupters) and then happened again while I was cleaning up bounties (though, I had enough superiority to get the second nuke before the last disruptor was able to get off the last shot).

    It appears this cheap strat is becoming more popular. 


    It seems to happen to me whenever I'm whopping *. Then they break out the disrupter for a quick easy win.

  • Tstillman24's avatar
    Tstillman24
    7 years ago

    This is hilarious. Although you did try to do him the same way bu failed :/ Anyways the problem I see with these units is not there damage output on bases but their armor. They take too long to take down. An Orca volley, in my opinion, should kill a Disruptor. It looked like you were going to have to shoot that thing with 3 volleys before it was going to die. Half health the disruptor and that will solve things.


  • @Tstillman24 wrote:

    This is hilarious. Although you did try to do him the same way bu failed :/ Anyways the problem I see with these units is not there damage output on bases but their armor. They take too long to take down. An Orca volley, in my opinion, should kill a Disruptor. It looked like you were going to have to shoot that thing with 3 volleys before it was going to die. Half health the disruptor and that will solve things.


    yea, if it wasn't for the sandstorms, i would have made it. he was running full tech deck. but you are right, my Orca should have taken it out. that health is high. it has the second highest health among all the 120 tib units. only outdone by the rockworm. and comparative to damage to health ratio, especially against bases, it is huge! My level 9 Orca to his level 9(+++) distruptor, which has hard counter for disruptror, wasn't even enough.

    That health needs to come down, or that damage!

  • Tstillman24's avatar
    Tstillman24
    7 years ago

    I personally thing a unit with such a high damage rate should be fragile. Therefore, I say keep the damage rate but remove health. Just my opinion.

About Command & Conquer Franchise Discussion

Chat about your favorite games in the Command and Conquer franchise and get help from the player community.13,565 PostsLatest Activity: 4 days ago